go fish: causes person to get flesh eat disease

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes person to get flesh eat disease 1.00
be used to get something to eat 0.81
be motivated by eat 0.77
causes your mind and body become very relax 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.82
Plausible(go fish, causes person to get flesh eat disease)
Evidence: 0.23
¬ Salient(go fish, causes person to get flesh eat disease)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.50
Typical(go fish, causes person to get flesh eat disease)
Evidence: 0.03
¬ Typical(go fish, be used to get something to eat)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.50
Typical(go fish, causes person to get flesh eat disease)
Evidence: 0.10
¬ Typical(go fish, be motivated by eat)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.82
Plausible(go fish, causes person to get flesh eat disease)
Evidence: 1.00
¬ Plausible(go fish, be used to get something to eat)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.82
Plausible(go fish, causes person to get flesh eat disease)
Evidence: 0.96
¬ Plausible(go fish, be motivated by eat)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.23
Salient(go fish, causes person to get flesh eat disease)
Evidence: 0.79
¬ Salient(go fish, be motivated by eat)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.25
Remarkable(go fish, causes person to get flesh eat disease)
Evidence: 0.87
¬ Remarkable(go fish, be motivated by eat)
0.21
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.81
Evidence: 0.25
Remarkable(go fish, causes person to get flesh eat disease)
Evidence: 0.94
¬ Remarkable(go fish, be used to get something to eat)
0.20
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.81
Evidence: 0.23
Salient(go fish, causes person to get flesh eat disease)
Evidence: 0.92
¬ Salient(go fish, be used to get something to eat)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.23
Salient(go fish, causes person to get flesh eat disease)
Evidence: 0.50
¬ Typical(go fish, causes person to get flesh eat disease)
Evidence: 0.25
¬ Remarkable(go fish, causes person to get flesh eat disease)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.82
Plausible(go fish, causes person to get flesh eat disease)
Evidence: 0.50
¬ Typical(go fish, causes person to get flesh eat disease)