go fish: causes use lot of time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes use lot of time 1.00
causes have fun 0.81
be motivated by have some time alone 0.80
be used to get something to eat 0.79
be used to spend time in nature 0.78
be motivated by you do not like computer 0.77
be motivated by spend time with others 0.77
requires take couple of day off 0.77
causes your mind and body become very relax 0.77
be motivated by you need to relax 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.79
Plausible(go fish, causes use lot of time)
Evidence: 0.57
¬ Salient(go fish, causes use lot of time)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.42
Typical(go fish, causes use lot of time)
Evidence: 0.03
¬ Typical(go fish, be used to get something to eat)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.57
Salient(go fish, causes use lot of time)
Evidence: 0.05
¬ Salient(go fish, be motivated by you do not like computer)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.70
Remarkable(go fish, causes use lot of time)
Evidence: 0.19
¬ Remarkable(go fish, requires take couple of day off)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.42
Typical(go fish, causes use lot of time)
Evidence: 0.13
¬ Typical(go fish, be used to spend time in nature)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.57
Salient(go fish, causes use lot of time)
Evidence: 0.16
¬ Salient(go fish, requires take couple of day off)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.70
Remarkable(go fish, causes use lot of time)
Evidence: 0.27
¬ Remarkable(go fish, be motivated by you do not like computer)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.79
Plausible(go fish, causes use lot of time)
Evidence: 0.66
¬ Plausible(go fish, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.42
Typical(go fish, causes use lot of time)
Evidence: 0.20
¬ Typical(go fish, be motivated by you need to relax)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.79
Plausible(go fish, causes use lot of time)
Evidence: 0.65
¬ Plausible(go fish, requires take couple of day off)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.57
Salient(go fish, causes use lot of time)
Evidence: 0.47
¬ Salient(go fish, causes have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.70
Remarkable(go fish, causes use lot of time)
Evidence: 0.58
¬ Remarkable(go fish, be used to spend time in nature)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.70
Remarkable(go fish, causes use lot of time)
Evidence: 0.71
¬ Remarkable(go fish, causes have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Plausible(go fish, causes use lot of time)
Evidence: 0.97
¬ Plausible(go fish, be used to spend time in nature)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Plausible(go fish, causes use lot of time)
Evidence: 0.91
¬ Plausible(go fish, be motivated by you do not like computer)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Plausible(go fish, causes use lot of time)
Evidence: 0.89
¬ Plausible(go fish, be motivated by you need to relax)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.42
Typical(go fish, causes use lot of time)
Evidence: 0.33
¬ Typical(go fish, be motivated by you do not like computer)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.79
Plausible(go fish, causes use lot of time)
Evidence: 1.00
¬ Plausible(go fish, be used to get something to eat)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.70
Remarkable(go fish, causes use lot of time)
Evidence: 0.88
¬ Remarkable(go fish, be motivated by you need to relax)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.70
Remarkable(go fish, causes use lot of time)
Evidence: 0.94
¬ Remarkable(go fish, be used to get something to eat)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.57
Salient(go fish, causes use lot of time)
Evidence: 0.63
¬ Salient(go fish, be motivated by you need to relax)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.42
Typical(go fish, causes use lot of time)
Evidence: 0.58
¬ Typical(go fish, causes have fun)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.57
Salient(go fish, causes use lot of time)
Evidence: 0.85
¬ Salient(go fish, be used to spend time in nature)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.57
Salient(go fish, causes use lot of time)
Evidence: 0.92
¬ Salient(go fish, be used to get something to eat)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.42
Typical(go fish, causes use lot of time)
Evidence: 0.81
¬ Typical(go fish, requires take couple of day off)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.57
Salient(go fish, causes use lot of time)
Evidence: 0.42
¬ Typical(go fish, causes use lot of time)
Evidence: 0.70
¬ Remarkable(go fish, causes use lot of time)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Plausible(go fish, causes use lot of time)
Evidence: 0.42
¬ Typical(go fish, causes use lot of time)