go for drive: requires get out key

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get out key 1.00
requires get your key 0.94
requires find your car key 0.89
requires pick your car key 0.85
requires get in your car 0.78
be used to get from one place to another 0.78
be motivated by get out of house 0.78
requires get in car 0.77
requires know how to get backhome 0.77
be motivated by you like to get outside 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.49
¬ Salient(go for drive, requires get out key)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.43
Typical(go for drive, requires get out key)
Evidence: 0.04
¬ Typical(go for drive, be used to get from one place to another)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.43
Typical(go for drive, requires get out key)
Evidence: 0.06
¬ Typical(go for drive, requires get in your car)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.43
Typical(go for drive, requires get out key)
Evidence: 0.04
¬ Typical(go for drive, requires get in car)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.49
Salient(go for drive, requires get out key)
Evidence: 0.26
¬ Salient(go for drive, requires pick your car key)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.79
Remarkable(go for drive, requires get out key)
Evidence: 0.65
¬ Remarkable(go for drive, requires pick your car key)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.43
Typical(go for drive, requires get out key)
Evidence: 0.24
¬ Typical(go for drive, requires pick your car key)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.43
Typical(go for drive, requires get out key)
Evidence: 0.15
¬ Typical(go for drive, be motivated by you like to get outside)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.43
Typical(go for drive, requires get out key)
Evidence: 0.21
¬ Typical(go for drive, requires know how to get backhome)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.92
¬ Plausible(go for drive, requires pick your car key)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.79
Remarkable(go for drive, requires get out key)
Evidence: 0.75
¬ Remarkable(go for drive, requires know how to get backhome)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.43
Typical(go for drive, requires get out key)
Evidence: 0.32
¬ Typical(go for drive, be motivated by get out of house)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.79
Remarkable(go for drive, requires get out key)
Evidence: 0.91
¬ Remarkable(go for drive, requires get in your car)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.79
Remarkable(go for drive, requires get out key)
Evidence: 0.89
¬ Remarkable(go for drive, be motivated by get out of house)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.79
Remarkable(go for drive, requires get out key)
Evidence: 0.91
¬ Remarkable(go for drive, be used to get from one place to another)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Remarkable(go for drive, requires get out key)
Evidence: 0.92
¬ Remarkable(go for drive, be motivated by you like to get outside)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Remarkable(go for drive, requires get out key)
Evidence: 0.93
¬ Remarkable(go for drive, requires get in car)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.80
¬ Plausible(go for drive, be motivated by get out of house)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.49
Salient(go for drive, requires get out key)
Evidence: 0.42
¬ Salient(go for drive, requires get in your car)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.49
Salient(go for drive, requires get out key)
Evidence: 0.45
¬ Salient(go for drive, requires know how to get backhome)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.92
¬ Plausible(go for drive, be motivated by you like to get outside)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.49
Salient(go for drive, requires get out key)
Evidence: 0.47
¬ Salient(go for drive, be motivated by get out of house)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.93
¬ Plausible(go for drive, requires know how to get backhome)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.99
¬ Plausible(go for drive, requires get in your car)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.99
¬ Plausible(go for drive, be used to get from one place to another)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.99
¬ Plausible(go for drive, requires get in car)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.49
Salient(go for drive, requires get out key)
Evidence: 0.68
¬ Salient(go for drive, be motivated by you like to get outside)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.49
Salient(go for drive, requires get out key)
Evidence: 0.82
¬ Salient(go for drive, requires get in car)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.49
Salient(go for drive, requires get out key)
Evidence: 0.91
¬ Salient(go for drive, be used to get from one place to another)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.49
Salient(go for drive, requires get out key)
Evidence: 0.43
¬ Typical(go for drive, requires get out key)
Evidence: 0.79
¬ Remarkable(go for drive, requires get out key)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Plausible(go for drive, requires get out key)
Evidence: 0.43
¬ Typical(go for drive, requires get out key)