go for drive: requires know how to get backhome

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires know how to get backhome 1.00
be motivated by you like to get outside 0.83
be motivated by i want to get to some other place 0.83
be motivated by you need change of senery 0.82
be motivated by you need to go somewhere 0.82
be motivated by see new thing 0.82
requires get in your car 0.79
be motivated by go somewhere else in your car 0.78
requires get your key 0.77
be used to go to work 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.93
Plausible(go for drive, requires know how to get backhome)
Evidence: 0.45
¬ Salient(go for drive, requires know how to get backhome)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.21
Typical(go for drive, requires know how to get backhome)
Evidence: 0.06
¬ Typical(go for drive, be motivated by you need to go somewhere)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Plausible(go for drive, requires know how to get backhome)
Evidence: 0.92
¬ Plausible(go for drive, be motivated by you like to get outside)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Plausible(go for drive, requires know how to get backhome)
Evidence: 0.76
¬ Plausible(go for drive, be motivated by you need change of senery)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Plausible(go for drive, requires know how to get backhome)
Evidence: 0.79
¬ Plausible(go for drive, be motivated by see new thing)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.93
Plausible(go for drive, requires know how to get backhome)
Evidence: 0.98
¬ Plausible(go for drive, be motivated by you need to go somewhere)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.21
Typical(go for drive, requires know how to get backhome)
Evidence: 0.06
¬ Typical(go for drive, requires get in your car)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.21
Typical(go for drive, requires know how to get backhome)
Evidence: 0.15
¬ Typical(go for drive, be motivated by you like to get outside)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.93
Plausible(go for drive, requires know how to get backhome)
Evidence: 0.99
¬ Plausible(go for drive, requires get in your car)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.93
Plausible(go for drive, requires know how to get backhome)
Evidence: 0.93
¬ Plausible(go for drive, be motivated by go somewhere else in your car)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.21
Typical(go for drive, requires know how to get backhome)
Evidence: 0.10
¬ Typical(go for drive, be motivated by go somewhere else in your car)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.75
Remarkable(go for drive, requires know how to get backhome)
Evidence: 0.82
¬ Remarkable(go for drive, be motivated by you need change of senery)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.75
Remarkable(go for drive, requires know how to get backhome)
Evidence: 0.92
¬ Remarkable(go for drive, be motivated by you like to get outside)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.75
Remarkable(go for drive, requires know how to get backhome)
Evidence: 0.87
¬ Remarkable(go for drive, be motivated by see new thing)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.75
Remarkable(go for drive, requires know how to get backhome)
Evidence: 0.92
¬ Remarkable(go for drive, be motivated by you need to go somewhere)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.45
Salient(go for drive, requires know how to get backhome)
Evidence: 0.42
¬ Salient(go for drive, requires get in your car)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.75
Remarkable(go for drive, requires know how to get backhome)
Evidence: 0.91
¬ Remarkable(go for drive, requires get in your car)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.21
Typical(go for drive, requires know how to get backhome)
Evidence: 0.34
¬ Typical(go for drive, be motivated by see new thing)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.75
Remarkable(go for drive, requires know how to get backhome)
Evidence: 0.95
¬ Remarkable(go for drive, be motivated by go somewhere else in your car)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.45
Salient(go for drive, requires know how to get backhome)
Evidence: 0.52
¬ Salient(go for drive, be motivated by you need change of senery)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.45
Salient(go for drive, requires know how to get backhome)
Evidence: 0.52
¬ Salient(go for drive, be motivated by see new thing)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.21
Typical(go for drive, requires know how to get backhome)
Evidence: 0.41
¬ Typical(go for drive, be motivated by you need change of senery)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.45
Salient(go for drive, requires know how to get backhome)
Evidence: 0.68
¬ Salient(go for drive, be motivated by you like to get outside)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.45
Salient(go for drive, requires know how to get backhome)
Evidence: 0.62
¬ Salient(go for drive, be motivated by go somewhere else in your car)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.45
Salient(go for drive, requires know how to get backhome)
Evidence: 0.85
¬ Salient(go for drive, be motivated by you need to go somewhere)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.45
Salient(go for drive, requires know how to get backhome)
Evidence: 0.21
¬ Typical(go for drive, requires know how to get backhome)
Evidence: 0.75
¬ Remarkable(go for drive, requires know how to get backhome)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.93
Plausible(go for drive, requires know how to get backhome)
Evidence: 0.21
¬ Typical(go for drive, requires know how to get backhome)