go for swim: be motivated by be cool wet refresh and happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by be cool wet refresh and happy 1.00
be motivated by swim can be fun and refresh 0.87
causes geeting wet and cool off 0.86
causes you feel refresh 0.85
be used to get wet 0.83
be motivated by cool off 0.83
causes you to get wet 0.82
causes get wet 0.81
be used to cool off 0.81
causes me to be wet 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.42
¬ Salient(go for swim, be motivated by be cool wet refresh and happy)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.40
Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.13
¬ Typical(go for swim, be used to get wet)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.82
Remarkable(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.57
¬ Remarkable(go for swim, causes you feel refresh)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.40
Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.13
¬ Typical(go for swim, causes get wet)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.82
Remarkable(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.74
¬ Remarkable(go for swim, causes geeting wet and cool off)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.40
Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.25
¬ Typical(go for swim, be motivated by swim can be fun and refresh)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.82
Remarkable(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.63
¬ Remarkable(go for swim, be motivated by cool off)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.82
Remarkable(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.87
¬ Remarkable(go for swim, be motivated by swim can be fun and refresh)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.82
Remarkable(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.53
¬ Remarkable(go for swim, be used to cool off)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.82
Remarkable(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.78
¬ Remarkable(go for swim, be used to get wet)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.56
¬ Plausible(go for swim, be motivated by cool off)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.40
Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.28
¬ Typical(go for swim, causes geeting wet and cool off)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Remarkable(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.81
¬ Remarkable(go for swim, causes get wet)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.82
Remarkable(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.73
¬ Remarkable(go for swim, causes me to be wet)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by swim can be fun and refresh)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.40
Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.33
¬ Typical(go for swim, causes you feel refresh)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.87
¬ Plausible(go for swim, causes geeting wet and cool off)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.85
¬ Plausible(go for swim, causes you feel refresh)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.40
Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.28
¬ Typical(go for swim, causes me to be wet)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.41
¬ Salient(go for swim, causes geeting wet and cool off)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.40
Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.31
¬ Typical(go for swim, be used to cool off)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.95
¬ Plausible(go for swim, be used to get wet)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.87
¬ Plausible(go for swim, be used to cool off)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.86
¬ Plausible(go for swim, causes me to be wet)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.43
¬ Salient(go for swim, be motivated by cool off)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.95
¬ Plausible(go for swim, causes get wet)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.62
¬ Salient(go for swim, be motivated by swim can be fun and refresh)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.57
¬ Salient(go for swim, be used to cool off)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.62
¬ Salient(go for swim, causes me to be wet)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.69
¬ Salient(go for swim, causes you feel refresh)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.40
Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.66
¬ Typical(go for swim, be motivated by cool off)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.80
¬ Salient(go for swim, be used to get wet)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.80
¬ Salient(go for swim, causes get wet)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.42
Salient(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.40
¬ Typical(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.82
¬ Remarkable(go for swim, be motivated by be cool wet refresh and happy)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.75
Plausible(go for swim, be motivated by be cool wet refresh and happy)
Evidence: 0.40
¬ Typical(go for swim, be motivated by be cool wet refresh and happy)