go for swim: causes fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes fun 1.00
be used to fun 0.94
be used to exercise and fun 0.84
be motivated by you think swim be fun 0.81
be motivated by swim can be fun and refresh 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.44
Plausible(go for swim, causes fun)
Evidence: 0.39
¬ Salient(go for swim, causes fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.82
Typical(go for swim, causes fun)
Evidence: 0.63
¬ Typical(go for swim, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.82
Typical(go for swim, causes fun)
Evidence: 0.21
¬ Typical(go for swim, be motivated by you think swim be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.82
Typical(go for swim, causes fun)
Evidence: 0.25
¬ Typical(go for swim, be motivated by swim can be fun and refresh)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.52
Remarkable(go for swim, causes fun)
Evidence: 0.54
¬ Remarkable(go for swim, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.39
Salient(go for swim, causes fun)
Evidence: 0.47
¬ Salient(go for swim, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.94
Evidence: 0.44
Plausible(go for swim, causes fun)
Evidence: 0.62
¬ Plausible(go for swim, be used to fun)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.39
Salient(go for swim, causes fun)
Evidence: 0.58
¬ Salient(go for swim, be motivated by you think swim be fun)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.39
Salient(go for swim, causes fun)
Evidence: 0.62
¬ Salient(go for swim, be motivated by swim can be fun and refresh)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.52
Remarkable(go for swim, causes fun)
Evidence: 0.91
¬ Remarkable(go for swim, be motivated by you think swim be fun)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.52
Remarkable(go for swim, causes fun)
Evidence: 0.87
¬ Remarkable(go for swim, be motivated by swim can be fun and refresh)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.44
Plausible(go for swim, causes fun)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by you think swim be fun)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.44
Plausible(go for swim, causes fun)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by swim can be fun and refresh)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.39
Salient(go for swim, causes fun)
Evidence: 0.82
¬ Typical(go for swim, causes fun)
Evidence: 0.52
¬ Remarkable(go for swim, causes fun)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.44
Plausible(go for swim, causes fun)
Evidence: 0.82
¬ Typical(go for swim, causes fun)