go for walk: be used to change scenery for while

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to change scenery for while 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(go for walk, be used to change scenery for while)
Evidence: 0.52
¬ Salient(go for walk, be used to change scenery for while)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.52
Salient(go for walk, be used to change scenery for while)
Evidence: 0.63
¬ Typical(go for walk, be used to change scenery for while)
Evidence: 0.20
¬ Remarkable(go for walk, be used to change scenery for while)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.76
Plausible(go for walk, be used to change scenery for while)
Evidence: 0.63
¬ Typical(go for walk, be used to change scenery for while)