go into coma: requires close your eye

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires close your eye 1.00
requires get close head injury 0.77
requires fall on your head 0.77
requires hit your head very hard 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Plausible(go into coma, requires close your eye)
Evidence: 0.51
¬ Salient(go into coma, requires close your eye)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.89
Plausible(go into coma, requires close your eye)
Evidence: 0.81
¬ Plausible(go into coma, requires get close head injury)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.89
Plausible(go into coma, requires close your eye)
Evidence: 0.92
¬ Plausible(go into coma, requires fall on your head)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.89
Plausible(go into coma, requires close your eye)
Evidence: 0.83
¬ Plausible(go into coma, requires hit your head very hard)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.31
Typical(go into coma, requires close your eye)
Evidence: 0.17
¬ Typical(go into coma, requires fall on your head)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.31
Typical(go into coma, requires close your eye)
Evidence: 0.27
¬ Typical(go into coma, requires get close head injury)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.51
Salient(go into coma, requires close your eye)
Evidence: 0.38
¬ Salient(go into coma, requires hit your head very hard)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.31
Typical(go into coma, requires close your eye)
Evidence: 0.30
¬ Typical(go into coma, requires hit your head very hard)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.51
Salient(go into coma, requires close your eye)
Evidence: 0.48
¬ Salient(go into coma, requires get close head injury)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.51
Salient(go into coma, requires close your eye)
Evidence: 0.70
¬ Salient(go into coma, requires fall on your head)
0.27
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.27
Remarkable(go into coma, requires close your eye)
Evidence: 0.79
¬ Remarkable(go into coma, requires hit your head very hard)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.27
Remarkable(go into coma, requires close your eye)
Evidence: 0.80
¬ Remarkable(go into coma, requires fall on your head)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.27
Remarkable(go into coma, requires close your eye)
Evidence: 0.85
¬ Remarkable(go into coma, requires get close head injury)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.51
Salient(go into coma, requires close your eye)
Evidence: 0.31
¬ Typical(go into coma, requires close your eye)
Evidence: 0.27
¬ Remarkable(go into coma, requires close your eye)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.89
Plausible(go into coma, requires close your eye)
Evidence: 0.31
¬ Typical(go into coma, requires close your eye)