go outside for even: be used to get out of house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get out of house 1.00
be motivated by get out of house 0.95
be used to get away from home 0.86
requires you leave house 0.84
requires leave your house 0.82
be motivated by get away from four wall 0.80
causes not be at home 0.79
requires invite somebody to go with you 0.77
be used to get away from daily life 0.77
requires get ready and go 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.30
¬ Salient(go outside for even, be used to get out of house)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.73
¬ Plausible(go outside for even, be motivated by get out of house)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.41
¬ Typical(go outside for even, be motivated by get out of house)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.09
¬ Remarkable(go outside for even, be used to get away from daily life)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.45
¬ Remarkable(go outside for even, be used to get away from home)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.09
¬ Salient(go outside for even, be used to get away from daily life)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.24
¬ Remarkable(go outside for even, causes not be at home)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.63
¬ Plausible(go outside for even, be used to get away from home)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.24
¬ Salient(go outside for even, be used to get away from home)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.20
¬ Salient(go outside for even, requires leave your house)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.14
¬ Salient(go outside for even, causes not be at home)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.24
¬ Salient(go outside for even, requires you leave house)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.19
¬ Typical(go outside for even, requires get ready and go)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.52
¬ Plausible(go outside for even, be motivated by get away from four wall)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.41
¬ Salient(go outside for even, be motivated by get out of house)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.52
¬ Remarkable(go outside for even, requires leave your house)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.85
¬ Remarkable(go outside for even, be motivated by get out of house)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.45
¬ Remarkable(go outside for even, be motivated by get away from four wall)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.79
¬ Plausible(go outside for even, requires you leave house)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.28
¬ Typical(go outside for even, requires invite somebody to go with you)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.77
¬ Plausible(go outside for even, requires leave your house)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.44
¬ Typical(go outside for even, requires you leave house)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.65
¬ Remarkable(go outside for even, requires you leave house)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.27
¬ Salient(go outside for even, be motivated by get away from four wall)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.63
¬ Plausible(go outside for even, be used to get away from daily life)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.82
¬ Plausible(go outside for even, causes not be at home)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.51
¬ Typical(go outside for even, requires leave your house)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.85
¬ Plausible(go outside for even, requires invite somebody to go with you)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.64
¬ Remarkable(go outside for even, requires get ready and go)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.50
¬ Typical(go outside for even, causes not be at home)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.94
¬ Plausible(go outside for even, requires get ready and go)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.38
¬ Salient(go outside for even, requires invite somebody to go with you)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.69
¬ Typical(go outside for even, be used to get away from home)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.66
Remarkable(go outside for even, be used to get out of house)
Evidence: 0.85
¬ Remarkable(go outside for even, requires invite somebody to go with you)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.80
¬ Typical(go outside for even, be motivated by get away from four wall)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.50
Typical(go outside for even, be used to get out of house)
Evidence: 0.91
¬ Typical(go outside for even, be used to get away from daily life)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.75
¬ Salient(go outside for even, requires get ready and go)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.30
Salient(go outside for even, be used to get out of house)
Evidence: 0.50
¬ Typical(go outside for even, be used to get out of house)
Evidence: 0.66
¬ Remarkable(go outside for even, be used to get out of house)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(go outside for even, be used to get out of house)
Evidence: 0.50
¬ Typical(go outside for even, be used to get out of house)