go outside for even: requires not stay inside

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires not stay inside 1.00
requires open frontdoor and go outside 0.84
requires be inside first 0.84
requires you leave house 0.83
requires leave your house 0.81
causes not be at home 0.80
requires get ready and go 0.78
requires invite somebody to go with you 0.77
be used to go for walk 0.77
causes be outside 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.07
¬ Salient(go outside for even, requires not stay inside)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.02
¬ Remarkable(go outside for even, requires be inside first)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.02
¬ Salient(go outside for even, requires be inside first)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.72
¬ Plausible(go outside for even, requires be inside first)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.85
¬ Plausible(go outside for even, requires open frontdoor and go outside)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.79
¬ Plausible(go outside for even, requires you leave house)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.77
¬ Plausible(go outside for even, requires leave your house)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.82
¬ Plausible(go outside for even, causes not be at home)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.94
¬ Plausible(go outside for even, requires get ready and go)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.85
¬ Plausible(go outside for even, requires invite somebody to go with you)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.85
¬ Plausible(go outside for even, be used to go for walk)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.95
¬ Plausible(go outside for even, causes be outside)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.19
¬ Typical(go outside for even, requires get ready and go)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.14
¬ Salient(go outside for even, causes not be at home)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.18
¬ Typical(go outside for even, causes be outside)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.20
¬ Salient(go outside for even, requires leave your house)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.37
¬ Typical(go outside for even, requires open frontdoor and go outside)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.24
¬ Salient(go outside for even, requires you leave house)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.24
¬ Remarkable(go outside for even, causes not be at home)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.28
¬ Typical(go outside for even, requires invite somebody to go with you)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.33
¬ Typical(go outside for even, be used to go for walk)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.44
¬ Typical(go outside for even, requires you leave house)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.51
¬ Typical(go outside for even, requires leave your house)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.50
¬ Typical(go outside for even, causes not be at home)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.38
¬ Salient(go outside for even, requires invite somebody to go with you)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.50
¬ Remarkable(go outside for even, requires open frontdoor and go outside)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.52
¬ Remarkable(go outside for even, requires leave your house)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.48
¬ Salient(go outside for even, requires open frontdoor and go outside)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.53
¬ Remarkable(go outside for even, causes be outside)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.65
¬ Remarkable(go outside for even, requires you leave house)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.64
¬ Remarkable(go outside for even, requires get ready and go)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.63
¬ Remarkable(go outside for even, be used to go for walk)
0.31
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.84
Evidence: 0.38
Typical(go outside for even, requires not stay inside)
Evidence: 0.92
¬ Typical(go outside for even, requires be inside first)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.63
¬ Salient(go outside for even, be used to go for walk)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.77
Evidence: 0.18
Remarkable(go outside for even, requires not stay inside)
Evidence: 0.85
¬ Remarkable(go outside for even, requires invite somebody to go with you)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.75
¬ Salient(go outside for even, requires get ready and go)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.84
¬ Salient(go outside for even, causes be outside)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.07
Salient(go outside for even, requires not stay inside)
Evidence: 0.38
¬ Typical(go outside for even, requires not stay inside)
Evidence: 0.18
¬ Remarkable(go outside for even, requires not stay inside)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.90
Plausible(go outside for even, requires not stay inside)
Evidence: 0.38
¬ Typical(go outside for even, requires not stay inside)