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go outside for even
:
requires one be indoors first
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires one be indoors first
1.00
requires be inside first
0.80
requires not stay inside
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.67
Plausible(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.01
¬ Salient(
go outside for even
,
requires one be indoors first
)
Similarity expansion
0.67
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.80
Evidence:
0.01
Remarkable(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.02
¬ Remarkable(
go outside for even
,
requires be inside first
)
0.67
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.80
Evidence:
0.01
Salient(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.02
¬ Salient(
go outside for even
,
requires be inside first
)
0.67
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.80
Evidence:
0.98
Typical(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.92
¬ Typical(
go outside for even
,
requires be inside first
)
0.64
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.75
Evidence:
0.98
Typical(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.38
¬ Typical(
go outside for even
,
requires not stay inside
)
0.60
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.75
Evidence:
0.01
Salient(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.07
¬ Salient(
go outside for even
,
requires not stay inside
)
0.53
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.75
Evidence:
0.01
Remarkable(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.18
¬ Remarkable(
go outside for even
,
requires not stay inside
)
0.52
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.80
Evidence:
0.67
Plausible(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.72
¬ Plausible(
go outside for even
,
requires be inside first
)
0.45
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.75
Evidence:
0.67
Plausible(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.90
¬ Plausible(
go outside for even
,
requires not stay inside
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.01
Salient(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.98
¬ Typical(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.01
¬ Remarkable(
go outside for even
,
requires one be indoors first
)
Typical implies Plausible
0.32
Rule weight:
0.48
Evidence weight:
0.67
Similarity weight:
1.00
Evidence:
0.67
Plausible(
go outside for even
,
requires one be indoors first
)
⋁
Evidence:
0.98
¬ Typical(
go outside for even
,
requires one be indoors first
)