go outside for even: requires one be indoors first

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires one be indoors first 1.00
requires be inside first 0.80
requires not stay inside 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.67
Plausible(go outside for even, requires one be indoors first)
Evidence: 0.01
¬ Salient(go outside for even, requires one be indoors first)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.01
Remarkable(go outside for even, requires one be indoors first)
Evidence: 0.02
¬ Remarkable(go outside for even, requires be inside first)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.01
Salient(go outside for even, requires one be indoors first)
Evidence: 0.02
¬ Salient(go outside for even, requires be inside first)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Typical(go outside for even, requires one be indoors first)
Evidence: 0.92
¬ Typical(go outside for even, requires be inside first)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.98
Typical(go outside for even, requires one be indoors first)
Evidence: 0.38
¬ Typical(go outside for even, requires not stay inside)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.01
Salient(go outside for even, requires one be indoors first)
Evidence: 0.07
¬ Salient(go outside for even, requires not stay inside)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.01
Remarkable(go outside for even, requires one be indoors first)
Evidence: 0.18
¬ Remarkable(go outside for even, requires not stay inside)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.67
Plausible(go outside for even, requires one be indoors first)
Evidence: 0.72
¬ Plausible(go outside for even, requires be inside first)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.67
Plausible(go outside for even, requires one be indoors first)
Evidence: 0.90
¬ Plausible(go outside for even, requires not stay inside)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(go outside for even, requires one be indoors first)
Evidence: 0.98
¬ Typical(go outside for even, requires one be indoors first)
Evidence: 0.01
¬ Remarkable(go outside for even, requires one be indoors first)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.67
Plausible(go outside for even, requires one be indoors first)
Evidence: 0.98
¬ Typical(go outside for even, requires one be indoors first)