go see play: be used to person that like play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to person that like play 1.00
requires see what play be on 0.88
requires find out where there play 0.84
be motivated by you enjoy play 0.83
be used to watch person act out story 0.83
requires find play and get ticketts 0.82
be used to have good time 0.82
requires get ticket to that play 0.81
be motivated by it be fun 0.80
be used to have fun 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.70
¬ Salient(go see play, be used to person that like play)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.05
¬ Typical(go see play, requires see what play be on)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.99
¬ Plausible(go see play, requires see what play be on)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.93
¬ Plausible(go see play, requires find out where there play)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.85
¬ Plausible(go see play, be motivated by you enjoy play)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.81
¬ Plausible(go see play, be used to watch person act out story)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.86
¬ Plausible(go see play, requires find play and get ticketts)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.82
¬ Plausible(go see play, be used to have good time)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.86
¬ Plausible(go see play, requires get ticket to that play)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.70
¬ Plausible(go see play, be motivated by it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.78
¬ Plausible(go see play, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.90
¬ Remarkable(go see play, requires see what play be on)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.62
¬ Remarkable(go see play, be used to watch person act out story)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.32
¬ Salient(go see play, be used to watch person act out story)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.87
¬ Remarkable(go see play, requires find out where there play)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.34
¬ Salient(go see play, requires get ticket to that play)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.89
¬ Remarkable(go see play, be motivated by you enjoy play)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.81
¬ Remarkable(go see play, be used to have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.85
¬ Remarkable(go see play, requires find play and get ticketts)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.80
¬ Remarkable(go see play, requires get ticket to that play)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.79
¬ Remarkable(go see play, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.85
Remarkable(go see play, be used to person that like play)
Evidence: 0.80
¬ Remarkable(go see play, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.55
¬ Salient(go see play, requires find play and get ticketts)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.48
¬ Salient(go see play, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.60
¬ Salient(go see play, be motivated by you enjoy play)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.60
¬ Salient(go see play, be used to have good time)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.55
¬ Salient(go see play, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.70
¬ Salient(go see play, requires find out where there play)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.25
¬ Typical(go see play, be motivated by you enjoy play)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.88
¬ Salient(go see play, requires see what play be on)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.26
¬ Typical(go see play, requires find play and get ticketts)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.29
¬ Typical(go see play, requires get ticket to that play)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.41
¬ Typical(go see play, be used to watch person act out story)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.39
¬ Typical(go see play, be used to have fun)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.15
Typical(go see play, be used to person that like play)
Evidence: 0.48
¬ Typical(go see play, be motivated by it be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Salient(go see play, be used to person that like play)
Evidence: 0.15
¬ Typical(go see play, be used to person that like play)
Evidence: 0.85
¬ Remarkable(go see play, be used to person that like play)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(go see play, be used to person that like play)
Evidence: 0.15
¬ Typical(go see play, be used to person that like play)