go see play: causes amusement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes amusement 1.00
be used to amusement 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.60
Plausible(go see play, causes amusement)
Evidence: 0.47
¬ Salient(go see play, causes amusement)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.74
Typical(go see play, causes amusement)
Evidence: 0.25
¬ Typical(go see play, be used to amusement)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.30
Remarkable(go see play, causes amusement)
Evidence: 0.34
¬ Remarkable(go see play, be used to amusement)
0.53
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.98
Evidence: 0.60
Plausible(go see play, causes amusement)
Evidence: 0.91
¬ Plausible(go see play, be used to amusement)
0.47
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.98
Evidence: 0.47
Salient(go see play, causes amusement)
Evidence: 0.82
¬ Salient(go see play, be used to amusement)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.47
Salient(go see play, causes amusement)
Evidence: 0.74
¬ Typical(go see play, causes amusement)
Evidence: 0.30
¬ Remarkable(go see play, causes amusement)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.60
Plausible(go see play, causes amusement)
Evidence: 0.74
¬ Typical(go see play, causes amusement)