go see play: requires get in car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get in car 1.00
be motivated by get out of your house 0.81
requires find play and get ticketts 0.80
requires way to get there 0.80
requires get away from me 0.79
requires take cab 0.78
requires get seat before first act 0.78
requires find out where there play 0.77
requires get ticket to that play 0.77
requires go to theatre 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.11
¬ Salient(go see play, requires get in car)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.03
¬ Remarkable(go see play, requires take cab)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.15
¬ Typical(go see play, requires way to get there)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.06
¬ Salient(go see play, requires take cab)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.26
¬ Typical(go see play, requires find play and get ticketts)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.39
¬ Typical(go see play, be motivated by get out of your house)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.16
¬ Salient(go see play, be motivated by get out of your house)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.29
¬ Typical(go see play, requires get ticket to that play)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.45
¬ Typical(go see play, requires get away from me)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.38
¬ Typical(go see play, requires go to theatre)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.66
¬ Plausible(go see play, requires take cab)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.67
¬ Plausible(go see play, requires get seat before first act)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.19
¬ Salient(go see play, requires get away from me)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.84
¬ Plausible(go see play, be motivated by get out of your house)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.56
¬ Typical(go see play, requires get seat before first act)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.82
¬ Plausible(go see play, requires get away from me)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.86
¬ Plausible(go see play, requires find play and get ticketts)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.94
¬ Plausible(go see play, requires way to get there)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.83
¬ Plausible(go see play, requires go to theatre)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.86
¬ Plausible(go see play, requires get ticket to that play)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.93
¬ Plausible(go see play, requires find out where there play)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.67
Typical(go see play, requires get in car)
Evidence: 0.95
¬ Typical(go see play, requires take cab)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.34
¬ Salient(go see play, requires get ticket to that play)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.44
¬ Remarkable(go see play, requires get away from me)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.44
¬ Salient(go see play, requires go to theatre)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.47
¬ Salient(go see play, requires get seat before first act)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.53
¬ Remarkable(go see play, be motivated by get out of your house)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.55
¬ Salient(go see play, requires find play and get ticketts)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.58
¬ Remarkable(go see play, requires go to theatre)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.67
¬ Remarkable(go see play, requires get seat before first act)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.70
¬ Salient(go see play, requires find out where there play)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.80
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.74
¬ Salient(go see play, requires way to get there)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.77
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.80
¬ Remarkable(go see play, requires get ticket to that play)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.80
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.84
¬ Remarkable(go see play, requires way to get there)
0.19
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.80
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.85
¬ Remarkable(go see play, requires find play and get ticketts)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.77
Evidence: 0.15
Remarkable(go see play, requires get in car)
Evidence: 0.87
¬ Remarkable(go see play, requires find out where there play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.11
Salient(go see play, requires get in car)
Evidence: 0.67
¬ Typical(go see play, requires get in car)
Evidence: 0.15
¬ Remarkable(go see play, requires get in car)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.77
Plausible(go see play, requires get in car)
Evidence: 0.67
¬ Typical(go see play, requires get in car)