go to baseball game: be used to assuage boredom

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to assuage boredom 1.00
causes boredom 0.80
causes extreme boredom 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.50
Plausible(go to baseball game, be used to assuage boredom)
Evidence: 0.12
¬ Salient(go to baseball game, be used to assuage boredom)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Typical(go to baseball game, be used to assuage boredom)
Evidence: 0.95
¬ Typical(go to baseball game, causes boredom)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.12
Salient(go to baseball game, be used to assuage boredom)
Evidence: 0.06
¬ Salient(go to baseball game, causes boredom)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.11
Remarkable(go to baseball game, be used to assuage boredom)
Evidence: 0.06
¬ Remarkable(go to baseball game, causes boredom)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Typical(go to baseball game, be used to assuage boredom)
Evidence: 0.95
¬ Typical(go to baseball game, causes extreme boredom)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.11
Remarkable(go to baseball game, be used to assuage boredom)
Evidence: 0.09
¬ Remarkable(go to baseball game, causes extreme boredom)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.12
Salient(go to baseball game, be used to assuage boredom)
Evidence: 0.09
¬ Salient(go to baseball game, causes extreme boredom)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.50
Plausible(go to baseball game, be used to assuage boredom)
Evidence: 0.55
¬ Plausible(go to baseball game, causes extreme boredom)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.50
Plausible(go to baseball game, be used to assuage boredom)
Evidence: 0.61
¬ Plausible(go to baseball game, causes boredom)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.12
Salient(go to baseball game, be used to assuage boredom)
Evidence: 0.95
¬ Typical(go to baseball game, be used to assuage boredom)
Evidence: 0.11
¬ Remarkable(go to baseball game, be used to assuage boredom)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.50
Plausible(go to baseball game, be used to assuage boredom)
Evidence: 0.95
¬ Typical(go to baseball game, be used to assuage boredom)