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go to baseball game
:
be used to assuage boredom
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to assuage boredom
1.00
causes boredom
0.80
causes extreme boredom
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.50
Plausible(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.12
¬ Salient(
go to baseball game
,
be used to assuage boredom
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.80
Evidence:
0.95
Typical(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.95
¬ Typical(
go to baseball game
,
causes boredom
)
0.65
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.80
Evidence:
0.12
Salient(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.06
¬ Salient(
go to baseball game
,
causes boredom
)
0.64
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.80
Evidence:
0.11
Remarkable(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.06
¬ Remarkable(
go to baseball game
,
causes boredom
)
0.63
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.77
Evidence:
0.95
Typical(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.95
¬ Typical(
go to baseball game
,
causes extreme boredom
)
0.61
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.11
Remarkable(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.09
¬ Remarkable(
go to baseball game
,
causes extreme boredom
)
0.61
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.12
Salient(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.09
¬ Salient(
go to baseball game
,
causes extreme boredom
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.50
Plausible(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.55
¬ Plausible(
go to baseball game
,
causes extreme boredom
)
0.48
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.80
Evidence:
0.50
Plausible(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.61
¬ Plausible(
go to baseball game
,
causes boredom
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.12
Salient(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.95
¬ Typical(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.11
¬ Remarkable(
go to baseball game
,
be used to assuage boredom
)
Typical implies Plausible
0.25
Rule weight:
0.48
Evidence weight:
0.53
Similarity weight:
1.00
Evidence:
0.50
Plausible(
go to baseball game
,
be used to assuage boredom
)
⋁
Evidence:
0.95
¬ Typical(
go to baseball game
,
be used to assuage boredom
)