go to baseball game: be used to experience thrill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to experience thrill 1.00
causes excitement 0.79
be used to fun 0.77
be used to have fun 0.76
causes enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.66
Plausible(go to baseball game, be used to experience thrill)
Evidence: 0.51
¬ Salient(go to baseball game, be used to experience thrill)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.66
Plausible(go to baseball game, be used to experience thrill)
Evidence: 0.51
¬ Plausible(go to baseball game, causes excitement)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.63
Typical(go to baseball game, be used to experience thrill)
Evidence: 0.40
¬ Typical(go to baseball game, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.51
Salient(go to baseball game, be used to experience thrill)
Evidence: 0.41
¬ Salient(go to baseball game, causes excitement)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.48
Remarkable(go to baseball game, be used to experience thrill)
Evidence: 0.40
¬ Remarkable(go to baseball game, causes excitement)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.63
Typical(go to baseball game, be used to experience thrill)
Evidence: 0.56
¬ Typical(go to baseball game, be used to fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.66
Plausible(go to baseball game, be used to experience thrill)
Evidence: 0.66
¬ Plausible(go to baseball game, be used to fun)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.51
Salient(go to baseball game, be used to experience thrill)
Evidence: 0.48
¬ Salient(go to baseball game, be used to fun)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.66
Plausible(go to baseball game, be used to experience thrill)
Evidence: 0.65
¬ Plausible(go to baseball game, causes enjoyment)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.63
Typical(go to baseball game, be used to experience thrill)
Evidence: 0.62
¬ Typical(go to baseball game, causes enjoyment)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.51
Salient(go to baseball game, be used to experience thrill)
Evidence: 0.52
¬ Salient(go to baseball game, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.66
Plausible(go to baseball game, be used to experience thrill)
Evidence: 0.75
¬ Plausible(go to baseball game, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.51
Salient(go to baseball game, be used to experience thrill)
Evidence: 0.52
¬ Salient(go to baseball game, causes enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.63
Typical(go to baseball game, be used to experience thrill)
Evidence: 0.80
¬ Typical(go to baseball game, causes excitement)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.48
Remarkable(go to baseball game, be used to experience thrill)
Evidence: 0.51
¬ Remarkable(go to baseball game, causes enjoyment)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.48
Remarkable(go to baseball game, be used to experience thrill)
Evidence: 0.71
¬ Remarkable(go to baseball game, be used to fun)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.48
Remarkable(go to baseball game, be used to experience thrill)
Evidence: 0.83
¬ Remarkable(go to baseball game, be used to have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.51
Salient(go to baseball game, be used to experience thrill)
Evidence: 0.63
¬ Typical(go to baseball game, be used to experience thrill)
Evidence: 0.48
¬ Remarkable(go to baseball game, be used to experience thrill)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.66
Plausible(go to baseball game, be used to experience thrill)
Evidence: 0.63
¬ Typical(go to baseball game, be used to experience thrill)