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go to baseball game
:
be used to experience thrill
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to experience thrill
1.00
causes excitement
0.79
be used to fun
0.77
be used to have fun
0.76
causes enjoyment
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.66
Plausible(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.51
¬ Salient(
go to baseball game
,
be used to experience thrill
)
Similarity expansion
0.56
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.79
Evidence:
0.66
Plausible(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.51
¬ Plausible(
go to baseball game
,
causes excitement
)
0.55
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.76
Evidence:
0.63
Typical(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.40
¬ Typical(
go to baseball game
,
be used to have fun
)
0.54
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.79
Evidence:
0.51
Salient(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.41
¬ Salient(
go to baseball game
,
causes excitement
)
0.53
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.79
Evidence:
0.48
Remarkable(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.40
¬ Remarkable(
go to baseball game
,
causes excitement
)
0.52
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.77
Evidence:
0.63
Typical(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.56
¬ Typical(
go to baseball game
,
be used to fun
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.66
Plausible(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.66
¬ Plausible(
go to baseball game
,
be used to fun
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.77
Evidence:
0.51
Salient(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.48
¬ Salient(
go to baseball game
,
be used to fun
)
0.50
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.75
Evidence:
0.66
Plausible(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.65
¬ Plausible(
go to baseball game
,
causes enjoyment
)
0.49
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.75
Evidence:
0.63
Typical(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.62
¬ Typical(
go to baseball game
,
causes enjoyment
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.76
Evidence:
0.51
Salient(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.52
¬ Salient(
go to baseball game
,
be used to have fun
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.76
Evidence:
0.66
Plausible(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.75
¬ Plausible(
go to baseball game
,
be used to have fun
)
0.48
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.75
Evidence:
0.51
Salient(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.52
¬ Salient(
go to baseball game
,
causes enjoyment
)
0.47
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.79
Evidence:
0.63
Typical(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.80
¬ Typical(
go to baseball game
,
causes excitement
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.75
Evidence:
0.48
Remarkable(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.51
¬ Remarkable(
go to baseball game
,
causes enjoyment
)
0.41
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.77
Evidence:
0.48
Remarkable(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.71
¬ Remarkable(
go to baseball game
,
be used to fun
)
0.37
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.76
Evidence:
0.48
Remarkable(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.83
¬ Remarkable(
go to baseball game
,
be used to have fun
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.51
Salient(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.63
¬ Typical(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.48
¬ Remarkable(
go to baseball game
,
be used to experience thrill
)
Typical implies Plausible
0.38
Rule weight:
0.48
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.66
Plausible(
go to baseball game
,
be used to experience thrill
)
⋁
Evidence:
0.63
¬ Typical(
go to baseball game
,
be used to experience thrill
)