go to baseball game: be used to hang out

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to hang out 1.00
be motivated by hang out with friend 0.90
requires find friend to go with you 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(go to baseball game, be used to hang out)
Evidence: 0.64
¬ Salient(go to baseball game, be used to hang out)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.85
Plausible(go to baseball game, be used to hang out)
Evidence: 0.66
¬ Plausible(go to baseball game, be motivated by hang out with friend)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.64
Salient(go to baseball game, be used to hang out)
Evidence: 0.37
¬ Salient(go to baseball game, be motivated by hang out with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.85
Plausible(go to baseball game, be used to hang out)
Evidence: 0.84
¬ Plausible(go to baseball game, requires find friend to go with you)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.64
Salient(go to baseball game, be used to hang out)
Evidence: 0.40
¬ Salient(go to baseball game, requires find friend to go with you)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.39
Typical(go to baseball game, be used to hang out)
Evidence: 0.54
¬ Typical(go to baseball game, be motivated by hang out with friend)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.39
Typical(go to baseball game, be used to hang out)
Evidence: 0.32
¬ Typical(go to baseball game, requires find friend to go with you)
0.38
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.90
Evidence: 0.33
Remarkable(go to baseball game, be used to hang out)
Evidence: 0.76
¬ Remarkable(go to baseball game, be motivated by hang out with friend)
0.31
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.33
Remarkable(go to baseball game, be used to hang out)
Evidence: 0.76
¬ Remarkable(go to baseball game, requires find friend to go with you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.64
Salient(go to baseball game, be used to hang out)
Evidence: 0.39
¬ Typical(go to baseball game, be used to hang out)
Evidence: 0.33
¬ Remarkable(go to baseball game, be used to hang out)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Plausible(go to baseball game, be used to hang out)
Evidence: 0.39
¬ Typical(go to baseball game, be used to hang out)