go to baseball game: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
be used to have fun 0.83
be motivated by it be good clean fun 0.81
be used to relax from stressfull week 0.81
causes have fun 0.79
be motivated by you just that bore 0.78
requires find little leaque game 0.78
causes feel more relax and happy 0.78
be used to see professional athlete give their best 0.77
requires find friend to go with you 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.52
¬ Salient(go to baseball game, be used to have good time)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.36
¬ Remarkable(go to baseball game, be used to relax from stressfull week)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.18
¬ Salient(go to baseball game, be used to relax from stressfull week)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.83
¬ Remarkable(go to baseball game, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.75
¬ Plausible(go to baseball game, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.68
¬ Plausible(go to baseball game, be used to relax from stressfull week)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.88
¬ Remarkable(go to baseball game, be motivated by it be good clean fun)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.73
¬ Plausible(go to baseball game, be motivated by it be good clean fun)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.40
¬ Typical(go to baseball game, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.76
¬ Remarkable(go to baseball game, be used to see professional athlete give their best)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.31
¬ Typical(go to baseball game, requires find little leaque game)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.78
¬ Remarkable(go to baseball game, requires find little leaque game)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.85
¬ Remarkable(go to baseball game, causes have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.39
¬ Typical(go to baseball game, be motivated by it be good clean fun)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.32
¬ Typical(go to baseball game, causes feel more relax and happy)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.84
¬ Remarkable(go to baseball game, be motivated by you just that bore)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.65
¬ Plausible(go to baseball game, be used to see professional athlete give their best)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.84
¬ Remarkable(go to baseball game, causes feel more relax and happy)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.78
Remarkable(go to baseball game, be used to have good time)
Evidence: 0.76
¬ Remarkable(go to baseball game, requires find friend to go with you)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.38
¬ Salient(go to baseball game, be used to see professional athlete give their best)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.73
¬ Plausible(go to baseball game, causes have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.47
¬ Salient(go to baseball game, be motivated by it be good clean fun)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.32
¬ Typical(go to baseball game, requires find friend to go with you)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.73
¬ Plausible(go to baseball game, be motivated by you just that bore)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.52
¬ Salient(go to baseball game, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.40
¬ Salient(go to baseball game, requires find friend to go with you)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.41
¬ Typical(go to baseball game, causes have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.42
¬ Typical(go to baseball game, be motivated by you just that bore)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.81
¬ Plausible(go to baseball game, causes feel more relax and happy)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.49
¬ Salient(go to baseball game, causes have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.48
¬ Salient(go to baseball game, be motivated by you just that bore)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.84
¬ Plausible(go to baseball game, requires find little leaque game)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.84
¬ Plausible(go to baseball game, requires find friend to go with you)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.54
¬ Salient(go to baseball game, requires find little leaque game)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.54
¬ Salient(go to baseball game, causes feel more relax and happy)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.55
¬ Typical(go to baseball game, be used to see professional athlete give their best)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.46
Typical(go to baseball game, be used to have good time)
Evidence: 0.67
¬ Typical(go to baseball game, be used to relax from stressfull week)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.52
Salient(go to baseball game, be used to have good time)
Evidence: 0.46
¬ Typical(go to baseball game, be used to have good time)
Evidence: 0.78
¬ Remarkable(go to baseball game, be used to have good time)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.72
Plausible(go to baseball game, be used to have good time)
Evidence: 0.46
¬ Typical(go to baseball game, be used to have good time)