go to film: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be used to have good time 0.83
causes you might laugh 0.79
be used to enjoy yourself 0.78
causes you enjoy yourself 0.76
requires get some money 0.75
be used to enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.70
Plausible(go to film, be used to have fun)
Evidence: 0.48
¬ Salient(go to film, be used to have fun)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.73
Remarkable(go to film, be used to have fun)
Evidence: 0.58
¬ Remarkable(go to film, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.70
Plausible(go to film, be used to have fun)
Evidence: 0.62
¬ Plausible(go to film, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.48
Salient(go to film, be used to have fun)
Evidence: 0.45
¬ Salient(go to film, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.53
Typical(go to film, be used to have fun)
Evidence: 0.25
¬ Typical(go to film, requires get some money)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.73
Remarkable(go to film, be used to have fun)
Evidence: 0.47
¬ Remarkable(go to film, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.53
Typical(go to film, be used to have fun)
Evidence: 0.67
¬ Typical(go to film, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.73
Remarkable(go to film, be used to have fun)
Evidence: 0.62
¬ Remarkable(go to film, be used to enjoy yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.53
Typical(go to film, be used to have fun)
Evidence: 0.35
¬ Typical(go to film, be used to enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.53
Typical(go to film, be used to have fun)
Evidence: 0.45
¬ Typical(go to film, causes you might laugh)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.53
Typical(go to film, be used to have fun)
Evidence: 0.45
¬ Typical(go to film, be used to enjoy yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.70
Plausible(go to film, be used to have fun)
Evidence: 0.72
¬ Plausible(go to film, causes you might laugh)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.53
Typical(go to film, be used to have fun)
Evidence: 0.42
¬ Typical(go to film, causes you enjoy yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.73
Remarkable(go to film, be used to have fun)
Evidence: 0.84
¬ Remarkable(go to film, causes you might laugh)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.73
Remarkable(go to film, be used to have fun)
Evidence: 0.77
¬ Remarkable(go to film, causes you enjoy yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.70
Plausible(go to film, be used to have fun)
Evidence: 0.78
¬ Plausible(go to film, be used to enjoy yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.48
Salient(go to film, be used to have fun)
Evidence: 0.47
¬ Salient(go to film, causes you might laugh)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.70
Plausible(go to film, be used to have fun)
Evidence: 0.78
¬ Plausible(go to film, causes you enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.73
Remarkable(go to film, be used to have fun)
Evidence: 0.88
¬ Remarkable(go to film, requires get some money)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.48
Salient(go to film, be used to have fun)
Evidence: 0.53
¬ Salient(go to film, be used to enjoy yourself)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.70
Plausible(go to film, be used to have fun)
Evidence: 0.87
¬ Plausible(go to film, requires get some money)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.70
Plausible(go to film, be used to have fun)
Evidence: 0.86
¬ Plausible(go to film, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.48
Salient(go to film, be used to have fun)
Evidence: 0.53
¬ Salient(go to film, causes you enjoy yourself)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.48
Salient(go to film, be used to have fun)
Evidence: 0.60
¬ Salient(go to film, requires get some money)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.48
Salient(go to film, be used to have fun)
Evidence: 0.71
¬ Salient(go to film, be used to enjoyment)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Salient(go to film, be used to have fun)
Evidence: 0.53
¬ Typical(go to film, be used to have fun)
Evidence: 0.73
¬ Remarkable(go to film, be used to have fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.70
Plausible(go to film, be used to have fun)
Evidence: 0.53
¬ Typical(go to film, be used to have fun)