go to mall: requires leave your house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires leave your house 1.00
requires get out of house 0.86
requires get in your car 0.84
requires get your money 0.82
requires go 0.80
causes you buy thing you do not need 0.78
requires make sure you have money 0.77
be motivated by you want to buy something 0.77
causes spend your money 0.77
be motivated by you need to buy something 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.09
¬ Salient(go to mall, requires leave your house)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.08
¬ Salient(go to mall, requires get out of house)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.36
Typical(go to mall, requires leave your house)
Evidence: 0.06
¬ Typical(go to mall, requires get your money)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.91
¬ Plausible(go to mall, requires get out of house)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.94
¬ Plausible(go to mall, requires get in your car)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.36
Typical(go to mall, requires leave your house)
Evidence: 0.05
¬ Typical(go to mall, causes you buy thing you do not need)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.98
¬ Plausible(go to mall, requires get your money)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.36
Typical(go to mall, requires leave your house)
Evidence: 0.05
¬ Typical(go to mall, requires make sure you have money)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.36
Typical(go to mall, requires leave your house)
Evidence: 0.06
¬ Typical(go to mall, be motivated by you want to buy something)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.36
Typical(go to mall, requires leave your house)
Evidence: 0.04
¬ Typical(go to mall, be motivated by you need to buy something)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.36
Typical(go to mall, requires leave your house)
Evidence: 0.21
¬ Typical(go to mall, requires get in your car)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.99
¬ Plausible(go to mall, causes you buy thing you do not need)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.89
¬ Plausible(go to mall, causes spend your money)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.98
¬ Plausible(go to mall, requires make sure you have money)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.97
¬ Plausible(go to mall, be motivated by you want to buy something)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.23
Remarkable(go to mall, requires leave your house)
Evidence: 0.22
¬ Remarkable(go to mall, requires get out of house)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.98
¬ Plausible(go to mall, be motivated by you need to buy something)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.36
Typical(go to mall, requires leave your house)
Evidence: 0.20
¬ Typical(go to mall, causes spend your money)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.36
Typical(go to mall, requires leave your house)
Evidence: 0.39
¬ Typical(go to mall, requires get out of house)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.29
¬ Salient(go to mall, requires get in your car)
0.31
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.84
Evidence: 0.23
Remarkable(go to mall, requires leave your house)
Evidence: 0.74
¬ Remarkable(go to mall, requires get in your car)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.63
¬ Salient(go to mall, causes spend your money)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.82
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.74
¬ Salient(go to mall, requires get your money)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.77
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.73
¬ Salient(go to mall, be motivated by you want to buy something)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.77
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.76
¬ Salient(go to mall, requires make sure you have money)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.77
Evidence: 0.23
Remarkable(go to mall, requires leave your house)
Evidence: 0.90
¬ Remarkable(go to mall, causes spend your money)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.82
Evidence: 0.23
Remarkable(go to mall, requires leave your house)
Evidence: 0.95
¬ Remarkable(go to mall, requires get your money)
0.18
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.76
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.80
¬ Salient(go to mall, be motivated by you need to buy something)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.78
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.81
¬ Salient(go to mall, causes you buy thing you do not need)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.23
Remarkable(go to mall, requires leave your house)
Evidence: 0.95
¬ Remarkable(go to mall, causes you buy thing you do not need)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.23
Remarkable(go to mall, requires leave your house)
Evidence: 0.96
¬ Remarkable(go to mall, requires make sure you have money)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.23
Remarkable(go to mall, requires leave your house)
Evidence: 0.96
¬ Remarkable(go to mall, be motivated by you want to buy something)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.23
Remarkable(go to mall, requires leave your house)
Evidence: 0.96
¬ Remarkable(go to mall, be motivated by you need to buy something)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.09
Salient(go to mall, requires leave your house)
Evidence: 0.36
¬ Typical(go to mall, requires leave your house)
Evidence: 0.23
¬ Remarkable(go to mall, requires leave your house)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.92
Plausible(go to mall, requires leave your house)
Evidence: 0.36
¬ Typical(go to mall, requires leave your house)