go to market: requires bring money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring money 1.00
requires get money 0.92
requires bring cash 0.91
requires have money 0.88
requires money 0.88
causes spend money 0.81
wants to bring home some fish 0.81
requires bring something to trade 0.81
requires bring live chicken to trade 0.76
be used to get some good 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.66
¬ Salient(go to market, requires bring money)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.26
Typical(go to market, requires bring money)
Evidence: 0.09
¬ Typical(go to market, requires get money)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.84
¬ Plausible(go to market, requires bring cash)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.80
Remarkable(go to market, requires bring money)
Evidence: 0.54
¬ Remarkable(go to market, requires bring cash)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.96
¬ Plausible(go to market, requires get money)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.85
¬ Plausible(go to market, requires money)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.89
¬ Plausible(go to market, requires have money)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.80
Remarkable(go to market, requires bring money)
Evidence: 0.67
¬ Remarkable(go to market, requires money)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.80
Remarkable(go to market, requires bring money)
Evidence: 0.92
¬ Remarkable(go to market, requires get money)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.72
¬ Plausible(go to market, causes spend money)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.80
Remarkable(go to market, requires bring money)
Evidence: 0.83
¬ Remarkable(go to market, requires have money)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.26
Typical(go to market, requires bring money)
Evidence: 0.24
¬ Typical(go to market, requires have money)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.80
Remarkable(go to market, requires bring money)
Evidence: 0.57
¬ Remarkable(go to market, causes spend money)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.26
Typical(go to market, requires bring money)
Evidence: 0.14
¬ Typical(go to market, requires bring something to trade)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.64
¬ Salient(go to market, requires bring cash)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.96
¬ Plausible(go to market, requires bring something to trade)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.50
¬ Plausible(go to market, requires bring live chicken to trade)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.80
Remarkable(go to market, requires bring money)
Evidence: 0.71
¬ Remarkable(go to market, requires bring something to trade)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.80
Remarkable(go to market, requires bring money)
Evidence: 0.44
¬ Remarkable(go to market, requires bring live chicken to trade)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.27
¬ Salient(go to market, requires bring live chicken to trade)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.83
¬ Plausible(go to market, be used to get some good)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.76
¬ Salient(go to market, requires get money)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.67
¬ Salient(go to market, requires money)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.69
¬ Salient(go to market, requires have money)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.26
Typical(go to market, requires bring money)
Evidence: 0.33
¬ Typical(go to market, requires money)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.26
Typical(go to market, requires bring money)
Evidence: 0.37
¬ Typical(go to market, requires bring cash)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.55
¬ Salient(go to market, causes spend money)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.80
Remarkable(go to market, requires bring money)
Evidence: 0.85
¬ Remarkable(go to market, be used to get some good)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.59
¬ Salient(go to market, be used to get some good)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.26
Typical(go to market, requires bring money)
Evidence: 0.30
¬ Typical(go to market, be used to get some good)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.83
¬ Salient(go to market, requires bring something to trade)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.26
Typical(go to market, requires bring money)
Evidence: 0.55
¬ Typical(go to market, causes spend money)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.26
Typical(go to market, requires bring money)
Evidence: 0.83
¬ Typical(go to market, requires bring live chicken to trade)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.66
Salient(go to market, requires bring money)
Evidence: 0.26
¬ Typical(go to market, requires bring money)
Evidence: 0.80
¬ Remarkable(go to market, requires bring money)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.88
Plausible(go to market, requires bring money)
Evidence: 0.26
¬ Typical(go to market, requires bring money)