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go to opera
:
be used to get entertain
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to get entertain
1.00
be motivated by they be entertain
0.92
causes enjoy show
0.77
causes you get tease
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.79
Plausible(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.62
¬ Salient(
go to opera
,
be used to get entertain
)
Similarity expansion
0.70
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.92
Evidence:
0.79
Plausible(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.48
¬ Plausible(
go to opera
,
be motivated by they be entertain
)
0.66
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.92
Evidence:
0.62
Salient(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.40
¬ Salient(
go to opera
,
be motivated by they be entertain
)
0.60
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.92
Evidence:
0.64
Remarkable(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.64
¬ Remarkable(
go to opera
,
be motivated by they be entertain
)
0.58
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.75
Evidence:
0.79
Plausible(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.46
¬ Plausible(
go to opera
,
causes you get tease
)
0.55
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.75
Evidence:
0.62
Salient(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.36
¬ Salient(
go to opera
,
causes you get tease
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.75
Evidence:
0.64
Remarkable(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.65
¬ Remarkable(
go to opera
,
causes you get tease
)
0.44
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.92
Evidence:
0.40
Typical(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.72
¬ Typical(
go to opera
,
be motivated by they be entertain
)
0.36
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.75
Evidence:
0.40
Typical(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.74
¬ Typical(
go to opera
,
causes you get tease
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.62
Salient(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.40
¬ Typical(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.64
¬ Remarkable(
go to opera
,
be used to get entertain
)
Typical implies Plausible
0.44
Rule weight:
0.48
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.79
Plausible(
go to opera
,
be used to get entertain
)
⋁
Evidence:
0.40
¬ Typical(
go to opera
,
be used to get entertain
)