go to opera: be used to get entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get entertain 1.00
be motivated by they be entertain 0.92
causes enjoy show 0.77
causes you get tease 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.79
Plausible(go to opera, be used to get entertain)
Evidence: 0.62
¬ Salient(go to opera, be used to get entertain)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.79
Plausible(go to opera, be used to get entertain)
Evidence: 0.48
¬ Plausible(go to opera, be motivated by they be entertain)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.62
Salient(go to opera, be used to get entertain)
Evidence: 0.40
¬ Salient(go to opera, be motivated by they be entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.64
Remarkable(go to opera, be used to get entertain)
Evidence: 0.64
¬ Remarkable(go to opera, be motivated by they be entertain)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.79
Plausible(go to opera, be used to get entertain)
Evidence: 0.46
¬ Plausible(go to opera, causes you get tease)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.62
Salient(go to opera, be used to get entertain)
Evidence: 0.36
¬ Salient(go to opera, causes you get tease)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.64
Remarkable(go to opera, be used to get entertain)
Evidence: 0.65
¬ Remarkable(go to opera, causes you get tease)
0.44
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.92
Evidence: 0.40
Typical(go to opera, be used to get entertain)
Evidence: 0.72
¬ Typical(go to opera, be motivated by they be entertain)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.40
Typical(go to opera, be used to get entertain)
Evidence: 0.74
¬ Typical(go to opera, causes you get tease)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.62
Salient(go to opera, be used to get entertain)
Evidence: 0.40
¬ Typical(go to opera, be used to get entertain)
Evidence: 0.64
¬ Remarkable(go to opera, be used to get entertain)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.79
Plausible(go to opera, be used to get entertain)
Evidence: 0.40
¬ Typical(go to opera, be used to get entertain)