go to party: be motivated by have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by have good time 1.00
be used to have good time 0.95
be motivated by have fun 0.88
be motivated by have fun with friend 0.85
requires know what time it start 0.84
be motivated by you want to meet person 0.83
be motivated by spend time with friend 0.82
be used to have fun 0.80
requires know some of person there 0.80
be motivated by see friend 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.51
¬ Salient(go to party, be motivated by have good time)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.82
Remarkable(go to party, be motivated by have good time)
Evidence: 0.82
¬ Remarkable(go to party, be used to have good time)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.43
Typical(go to party, be motivated by have good time)
Evidence: 0.14
¬ Typical(go to party, be motivated by you want to meet person)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.77
¬ Plausible(go to party, be used to have good time)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.43
Typical(go to party, be motivated by have good time)
Evidence: 0.22
¬ Typical(go to party, be motivated by have fun with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.82
Remarkable(go to party, be motivated by have good time)
Evidence: 0.85
¬ Remarkable(go to party, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.43
Typical(go to party, be motivated by have good time)
Evidence: 0.39
¬ Typical(go to party, be used to have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.43
Typical(go to party, be motivated by have good time)
Evidence: 0.19
¬ Typical(go to party, requires know some of person there)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.82
Remarkable(go to party, be motivated by have good time)
Evidence: 0.89
¬ Remarkable(go to party, be motivated by have fun with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.82
Remarkable(go to party, be motivated by have good time)
Evidence: 0.77
¬ Remarkable(go to party, be motivated by spend time with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.77
¬ Plausible(go to party, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.54
¬ Salient(go to party, be used to have good time)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.43
Typical(go to party, be motivated by have good time)
Evidence: 0.37
¬ Typical(go to party, be motivated by have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.82
Remarkable(go to party, be motivated by have good time)
Evidence: 0.91
¬ Remarkable(go to party, be motivated by you want to meet person)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.82
Remarkable(go to party, be motivated by have good time)
Evidence: 0.77
¬ Remarkable(go to party, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.82
Remarkable(go to party, be motivated by have good time)
Evidence: 0.78
¬ Remarkable(go to party, be motivated by see friend)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.82
Remarkable(go to party, be motivated by have good time)
Evidence: 0.84
¬ Remarkable(go to party, requires know some of person there)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.76
¬ Plausible(go to party, be motivated by spend time with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.87
¬ Plausible(go to party, be motivated by have fun with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.53
¬ Salient(go to party, be motivated by have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.72
¬ Plausible(go to party, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.79
¬ Plausible(go to party, be motivated by see friend)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.92
¬ Plausible(go to party, be motivated by you want to meet person)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.43
Typical(go to party, be motivated by have good time)
Evidence: 0.38
¬ Typical(go to party, be motivated by see friend)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.43
Typical(go to party, be motivated by have good time)
Evidence: 0.42
¬ Typical(go to party, be motivated by spend time with friend)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.91
¬ Plausible(go to party, requires know some of person there)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.53
¬ Salient(go to party, be motivated by spend time with friend)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.51
¬ Salient(go to party, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.63
¬ Salient(go to party, be motivated by have fun with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.43
Typical(go to party, be motivated by have good time)
Evidence: 0.47
¬ Typical(go to party, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.56
¬ Salient(go to party, be motivated by see friend)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.67
¬ Salient(go to party, be motivated by you want to meet person)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.69
¬ Salient(go to party, requires know some of person there)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.51
Salient(go to party, be motivated by have good time)
Evidence: 0.43
¬ Typical(go to party, be motivated by have good time)
Evidence: 0.82
¬ Remarkable(go to party, be motivated by have good time)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Plausible(go to party, be motivated by have good time)
Evidence: 0.43
¬ Typical(go to party, be motivated by have good time)