go to performance: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoyment 1.00
be motivated by experience something enjoyable 0.78
causes pleasure 0.78
be used to fun 0.76
be used to enjoy play 0.76
causes enjoy oneself 0.76
be used to enjoy art 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(go to performance, be used to enjoyment)
Evidence: 0.81
¬ Salient(go to performance, be used to enjoyment)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.94
Plausible(go to performance, be used to enjoyment)
Evidence: 0.69
¬ Plausible(go to performance, causes pleasure)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.94
Plausible(go to performance, be used to enjoyment)
Evidence: 0.71
¬ Plausible(go to performance, be motivated by experience something enjoyable)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.94
Plausible(go to performance, be used to enjoyment)
Evidence: 0.68
¬ Plausible(go to performance, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Plausible(go to performance, be used to enjoyment)
Evidence: 0.72
¬ Plausible(go to performance, be used to enjoy play)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Plausible(go to performance, be used to enjoyment)
Evidence: 0.72
¬ Plausible(go to performance, causes enjoy oneself)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Plausible(go to performance, be used to enjoyment)
Evidence: 0.80
¬ Plausible(go to performance, be used to enjoy art)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.81
Salient(go to performance, be used to enjoyment)
Evidence: 0.45
¬ Salient(go to performance, causes pleasure)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.81
Salient(go to performance, be used to enjoyment)
Evidence: 0.52
¬ Salient(go to performance, be motivated by experience something enjoyable)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.81
Salient(go to performance, be used to enjoyment)
Evidence: 0.49
¬ Salient(go to performance, be used to enjoy play)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.81
Salient(go to performance, be used to enjoyment)
Evidence: 0.52
¬ Salient(go to performance, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.81
Salient(go to performance, be used to enjoyment)
Evidence: 0.55
¬ Salient(go to performance, causes enjoy oneself)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.81
Salient(go to performance, be used to enjoyment)
Evidence: 0.61
¬ Salient(go to performance, be used to enjoy art)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.57
Remarkable(go to performance, be used to enjoyment)
Evidence: 0.42
¬ Remarkable(go to performance, causes pleasure)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.57
Remarkable(go to performance, be used to enjoyment)
Evidence: 0.48
¬ Remarkable(go to performance, causes enjoy oneself)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.57
Remarkable(go to performance, be used to enjoyment)
Evidence: 0.58
¬ Remarkable(go to performance, be used to fun)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.57
Remarkable(go to performance, be used to enjoyment)
Evidence: 0.75
¬ Remarkable(go to performance, be motivated by experience something enjoyable)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.57
Remarkable(go to performance, be used to enjoyment)
Evidence: 0.70
¬ Remarkable(go to performance, be used to enjoy art)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.20
Typical(go to performance, be used to enjoyment)
Evidence: 0.39
¬ Typical(go to performance, be used to enjoy art)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.57
Remarkable(go to performance, be used to enjoyment)
Evidence: 0.76
¬ Remarkable(go to performance, be used to enjoy play)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.20
Typical(go to performance, be used to enjoyment)
Evidence: 0.48
¬ Typical(go to performance, be used to enjoy play)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.20
Typical(go to performance, be used to enjoyment)
Evidence: 0.50
¬ Typical(go to performance, be motivated by experience something enjoyable)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.20
Typical(go to performance, be used to enjoyment)
Evidence: 0.56
¬ Typical(go to performance, causes enjoy oneself)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.20
Typical(go to performance, be used to enjoyment)
Evidence: 0.59
¬ Typical(go to performance, be used to fun)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.20
Typical(go to performance, be used to enjoyment)
Evidence: 0.63
¬ Typical(go to performance, causes pleasure)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(go to performance, be used to enjoyment)
Evidence: 0.20
¬ Typical(go to performance, be used to enjoyment)
Evidence: 0.57
¬ Remarkable(go to performance, be used to enjoyment)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(go to performance, be used to enjoyment)
Evidence: 0.20
¬ Typical(go to performance, be used to enjoyment)