go to performance: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
causes fun 0.94
be motivated by experience something enjoyable 0.83
be used to enjoy play 0.79
be used to enjoy movie 0.77
be used to enjoyment 0.76
be used to enjoy art 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.68
Plausible(go to performance, be used to fun)
Evidence: 0.52
¬ Salient(go to performance, be used to fun)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.68
Plausible(go to performance, be used to fun)
Evidence: 0.64
¬ Plausible(go to performance, causes fun)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.52
Salient(go to performance, be used to fun)
Evidence: 0.48
¬ Salient(go to performance, causes fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.58
Remarkable(go to performance, be used to fun)
Evidence: 0.61
¬ Remarkable(go to performance, causes fun)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.59
Typical(go to performance, be used to fun)
Evidence: 0.20
¬ Typical(go to performance, be used to enjoyment)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.59
Typical(go to performance, be used to fun)
Evidence: 0.63
¬ Typical(go to performance, causes fun)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.59
Typical(go to performance, be used to fun)
Evidence: 0.50
¬ Typical(go to performance, be motivated by experience something enjoyable)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.68
Plausible(go to performance, be used to fun)
Evidence: 0.51
¬ Plausible(go to performance, be used to enjoy movie)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.68
Plausible(go to performance, be used to fun)
Evidence: 0.71
¬ Plausible(go to performance, be motivated by experience something enjoyable)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.52
Salient(go to performance, be used to fun)
Evidence: 0.37
¬ Salient(go to performance, be used to enjoy movie)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.59
Typical(go to performance, be used to fun)
Evidence: 0.48
¬ Typical(go to performance, be used to enjoy play)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.59
Typical(go to performance, be used to fun)
Evidence: 0.39
¬ Typical(go to performance, be used to enjoy art)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.52
Salient(go to performance, be used to fun)
Evidence: 0.52
¬ Salient(go to performance, be motivated by experience something enjoyable)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.58
Remarkable(go to performance, be used to fun)
Evidence: 0.52
¬ Remarkable(go to performance, be used to enjoy movie)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.68
Plausible(go to performance, be used to fun)
Evidence: 0.72
¬ Plausible(go to performance, be used to enjoy play)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.52
Salient(go to performance, be used to fun)
Evidence: 0.49
¬ Salient(go to performance, be used to enjoy play)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.58
Remarkable(go to performance, be used to fun)
Evidence: 0.57
¬ Remarkable(go to performance, be used to enjoyment)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.58
Remarkable(go to performance, be used to fun)
Evidence: 0.75
¬ Remarkable(go to performance, be motivated by experience something enjoyable)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.68
Plausible(go to performance, be used to fun)
Evidence: 0.80
¬ Plausible(go to performance, be used to enjoy art)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.58
Remarkable(go to performance, be used to fun)
Evidence: 0.76
¬ Remarkable(go to performance, be used to enjoy play)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.68
Plausible(go to performance, be used to fun)
Evidence: 0.94
¬ Plausible(go to performance, be used to enjoyment)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.58
Remarkable(go to performance, be used to fun)
Evidence: 0.70
¬ Remarkable(go to performance, be used to enjoy art)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.52
Salient(go to performance, be used to fun)
Evidence: 0.61
¬ Salient(go to performance, be used to enjoy art)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.59
Typical(go to performance, be used to fun)
Evidence: 0.79
¬ Typical(go to performance, be used to enjoy movie)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.52
Salient(go to performance, be used to fun)
Evidence: 0.81
¬ Salient(go to performance, be used to enjoyment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.52
Salient(go to performance, be used to fun)
Evidence: 0.59
¬ Typical(go to performance, be used to fun)
Evidence: 0.58
¬ Remarkable(go to performance, be used to fun)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.68
Plausible(go to performance, be used to fun)
Evidence: 0.59
¬ Typical(go to performance, be used to fun)