go to performance: causes enjoy oneself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes enjoy oneself 1.00
be used to enjoyment 0.76
causes pleasure 0.76
causes fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.72
Plausible(go to performance, causes enjoy oneself)
Evidence: 0.55
¬ Salient(go to performance, causes enjoy oneself)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.56
Typical(go to performance, causes enjoy oneself)
Evidence: 0.20
¬ Typical(go to performance, be used to enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.72
Plausible(go to performance, causes enjoy oneself)
Evidence: 0.64
¬ Plausible(go to performance, causes fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.72
Plausible(go to performance, causes enjoy oneself)
Evidence: 0.69
¬ Plausible(go to performance, causes pleasure)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.55
Salient(go to performance, causes enjoy oneself)
Evidence: 0.45
¬ Salient(go to performance, causes pleasure)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.55
Salient(go to performance, causes enjoy oneself)
Evidence: 0.48
¬ Salient(go to performance, causes fun)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.48
Remarkable(go to performance, causes enjoy oneself)
Evidence: 0.42
¬ Remarkable(go to performance, causes pleasure)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.72
Plausible(go to performance, causes enjoy oneself)
Evidence: 0.94
¬ Plausible(go to performance, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.56
Typical(go to performance, causes enjoy oneself)
Evidence: 0.63
¬ Typical(go to performance, causes pleasure)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.56
Typical(go to performance, causes enjoy oneself)
Evidence: 0.63
¬ Typical(go to performance, causes fun)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.48
Remarkable(go to performance, causes enjoy oneself)
Evidence: 0.57
¬ Remarkable(go to performance, be used to enjoyment)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.48
Remarkable(go to performance, causes enjoy oneself)
Evidence: 0.61
¬ Remarkable(go to performance, causes fun)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.55
Salient(go to performance, causes enjoy oneself)
Evidence: 0.81
¬ Salient(go to performance, be used to enjoyment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.55
Salient(go to performance, causes enjoy oneself)
Evidence: 0.56
¬ Typical(go to performance, causes enjoy oneself)
Evidence: 0.48
¬ Remarkable(go to performance, causes enjoy oneself)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.72
Plausible(go to performance, causes enjoy oneself)
Evidence: 0.56
¬ Typical(go to performance, causes enjoy oneself)