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go to performance
:
causes enjoy oneself
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes enjoy oneself
1.00
be used to enjoyment
0.76
causes pleasure
0.76
causes fun
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.72
Plausible(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.55
¬ Salient(
go to performance
,
causes enjoy oneself
)
Similarity expansion
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.76
Evidence:
0.56
Typical(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.20
¬ Typical(
go to performance
,
be used to enjoyment
)
0.53
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.76
Evidence:
0.72
Plausible(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.64
¬ Plausible(
go to performance
,
causes fun
)
0.52
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.76
Evidence:
0.72
Plausible(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.69
¬ Plausible(
go to performance
,
causes pleasure
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.76
Evidence:
0.55
Salient(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.45
¬ Salient(
go to performance
,
causes pleasure
)
0.51
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.76
Evidence:
0.55
Salient(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.48
¬ Salient(
go to performance
,
causes fun
)
0.51
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.76
Evidence:
0.48
Remarkable(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.42
¬ Remarkable(
go to performance
,
causes pleasure
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.76
Evidence:
0.72
Plausible(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.94
¬ Plausible(
go to performance
,
be used to enjoyment
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.76
Evidence:
0.56
Typical(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.63
¬ Typical(
go to performance
,
causes pleasure
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.76
Evidence:
0.56
Typical(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.63
¬ Typical(
go to performance
,
causes fun
)
0.45
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.76
Evidence:
0.48
Remarkable(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.57
¬ Remarkable(
go to performance
,
be used to enjoyment
)
0.44
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.76
Evidence:
0.48
Remarkable(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.61
¬ Remarkable(
go to performance
,
causes fun
)
0.41
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.76
Evidence:
0.55
Salient(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.81
¬ Salient(
go to performance
,
be used to enjoyment
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.55
Salient(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.56
¬ Typical(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.48
¬ Remarkable(
go to performance
,
causes enjoy oneself
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.72
Plausible(
go to performance
,
causes enjoy oneself
)
⋁
Evidence:
0.56
¬ Typical(
go to performance
,
causes enjoy oneself
)