go to performance: causes you leave early

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you leave early 1.00
requires you to leave house 0.85
requires leave your house 0.83
requires find out when it start 0.80
requires take some friend with you 0.79
causes you may not like it 0.79
requires find out when it be play 0.78
causes have good time 0.77
requires find out when it be 0.77
be motivated by you need to relax 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.34
¬ Salient(go to performance, causes you leave early)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.34
Salient(go to performance, causes you leave early)
Evidence: 0.03
¬ Salient(go to performance, requires you to leave house)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.34
Salient(go to performance, causes you leave early)
Evidence: 0.02
¬ Salient(go to performance, requires leave your house)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.53
Remarkable(go to performance, causes you leave early)
Evidence: 0.07
¬ Remarkable(go to performance, requires leave your house)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.53
Remarkable(go to performance, causes you leave early)
Evidence: 0.11
¬ Remarkable(go to performance, requires you to leave house)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.63
Typical(go to performance, causes you leave early)
Evidence: 0.19
¬ Typical(go to performance, requires take some friend with you)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.63
Typical(go to performance, causes you leave early)
Evidence: 0.28
¬ Typical(go to performance, requires find out when it start)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.63
Typical(go to performance, causes you leave early)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.63
Typical(go to performance, causes you leave early)
Evidence: 0.34
¬ Typical(go to performance, requires find out when it be play)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.63
Typical(go to performance, causes you leave early)
Evidence: 0.39
¬ Typical(go to performance, causes you may not like it)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.63
Typical(go to performance, causes you leave early)
Evidence: 0.54
¬ Typical(go to performance, requires you to leave house)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.63
Typical(go to performance, causes you leave early)
Evidence: 0.61
¬ Typical(go to performance, requires leave your house)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.86
¬ Plausible(go to performance, requires you to leave house)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.84
¬ Plausible(go to performance, requires leave your house)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.77
¬ Plausible(go to performance, causes you may not like it)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.85
¬ Plausible(go to performance, requires find out when it start)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.79
¬ Plausible(go to performance, requires find out when it be play)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.91
¬ Plausible(go to performance, requires take some friend with you)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.34
Salient(go to performance, causes you leave early)
Evidence: 0.50
¬ Salient(go to performance, causes you may not like it)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.92
¬ Plausible(go to performance, be motivated by you need to relax)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.34
Salient(go to performance, causes you leave early)
Evidence: 0.49
¬ Salient(go to performance, requires find out when it be play)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.53
Remarkable(go to performance, causes you leave early)
Evidence: 0.84
¬ Remarkable(go to performance, requires find out when it start)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.53
Remarkable(go to performance, causes you leave early)
Evidence: 0.83
¬ Remarkable(go to performance, causes you may not like it)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.34
Salient(go to performance, causes you leave early)
Evidence: 0.60
¬ Salient(go to performance, requires find out when it start)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.53
Remarkable(go to performance, causes you leave early)
Evidence: 0.87
¬ Remarkable(go to performance, requires take some friend with you)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.53
Remarkable(go to performance, causes you leave early)
Evidence: 0.87
¬ Remarkable(go to performance, requires find out when it be play)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.53
Remarkable(go to performance, causes you leave early)
Evidence: 0.89
¬ Remarkable(go to performance, be motivated by you need to relax)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.34
Salient(go to performance, causes you leave early)
Evidence: 0.68
¬ Salient(go to performance, requires take some friend with you)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.34
Salient(go to performance, causes you leave early)
Evidence: 0.71
¬ Salient(go to performance, be motivated by you need to relax)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.34
Salient(go to performance, causes you leave early)
Evidence: 0.63
¬ Typical(go to performance, causes you leave early)
Evidence: 0.53
¬ Remarkable(go to performance, causes you leave early)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.67
Plausible(go to performance, causes you leave early)
Evidence: 0.63
¬ Typical(go to performance, causes you leave early)