go to performance: requires get in car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get in car 1.00
requires find out when it be 0.79
requires find out when it be play 0.78
requires find out when it start 0.78
requires you to leave house 0.78
requires take some friend with you 0.78
requires leave your house 0.77
requires go 0.76
requires make sure you have your ticket 0.76
requires know where it be 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.24
¬ Salient(go to performance, requires get in car)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.03
¬ Salient(go to performance, requires you to leave house)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.02
¬ Salient(go to performance, requires leave your house)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.58
Typical(go to performance, requires get in car)
Evidence: 0.07
¬ Typical(go to performance, requires go)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.34
Remarkable(go to performance, requires get in car)
Evidence: 0.07
¬ Remarkable(go to performance, requires leave your house)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.34
Remarkable(go to performance, requires get in car)
Evidence: 0.11
¬ Remarkable(go to performance, requires you to leave house)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.58
Typical(go to performance, requires get in car)
Evidence: 0.19
¬ Typical(go to performance, requires take some friend with you)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.58
Typical(go to performance, requires get in car)
Evidence: 0.14
¬ Typical(go to performance, requires know where it be)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.58
Typical(go to performance, requires get in car)
Evidence: 0.21
¬ Typical(go to performance, requires make sure you have your ticket)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.58
Typical(go to performance, requires get in car)
Evidence: 0.28
¬ Typical(go to performance, requires find out when it start)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.58
Typical(go to performance, requires get in car)
Evidence: 0.34
¬ Typical(go to performance, requires find out when it be play)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.79
¬ Plausible(go to performance, requires find out when it be play)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.85
¬ Plausible(go to performance, requires find out when it start)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.86
¬ Plausible(go to performance, requires you to leave house)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.84
¬ Plausible(go to performance, requires leave your house)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.91
¬ Plausible(go to performance, requires take some friend with you)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.58
Typical(go to performance, requires get in car)
Evidence: 0.54
¬ Typical(go to performance, requires you to leave house)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.87
¬ Plausible(go to performance, requires make sure you have your ticket)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.94
¬ Plausible(go to performance, requires know where it be)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.99
¬ Plausible(go to performance, requires go)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.58
Typical(go to performance, requires get in car)
Evidence: 0.61
¬ Typical(go to performance, requires leave your house)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.49
¬ Salient(go to performance, requires find out when it be play)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.60
¬ Salient(go to performance, requires find out when it start)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.60
¬ Salient(go to performance, requires make sure you have your ticket)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.34
Remarkable(go to performance, requires get in car)
Evidence: 0.77
¬ Remarkable(go to performance, requires go)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.68
¬ Salient(go to performance, requires take some friend with you)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.34
Remarkable(go to performance, requires get in car)
Evidence: 0.84
¬ Remarkable(go to performance, requires find out when it start)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.34
Remarkable(go to performance, requires get in car)
Evidence: 0.84
¬ Remarkable(go to performance, requires know where it be)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.34
Remarkable(go to performance, requires get in car)
Evidence: 0.87
¬ Remarkable(go to performance, requires find out when it be play)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.34
Remarkable(go to performance, requires get in car)
Evidence: 0.87
¬ Remarkable(go to performance, requires take some friend with you)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.76
¬ Salient(go to performance, requires know where it be)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.76
Evidence: 0.34
Remarkable(go to performance, requires get in car)
Evidence: 0.91
¬ Remarkable(go to performance, requires make sure you have your ticket)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.90
¬ Salient(go to performance, requires go)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.24
Salient(go to performance, requires get in car)
Evidence: 0.58
¬ Typical(go to performance, requires get in car)
Evidence: 0.34
¬ Remarkable(go to performance, requires get in car)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
Plausible(go to performance, requires get in car)
Evidence: 0.58
¬ Typical(go to performance, requires get in car)