go to performance: requires leave your house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires leave your house 1.00
requires you to leave house 0.99
causes you leave early 0.83
requires take some friend with you 0.82
requires go 0.80
requires make sure you have your ticket 0.79
be motivated by your child be perform 0.78
be motivated by your friend be perform 0.77
requires get in car 0.77
be motivated by you need to relax 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.02
¬ Salient(go to performance, requires leave your house)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.03
¬ Salient(go to performance, requires you to leave house)
0.76
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.99
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.11
¬ Remarkable(go to performance, requires you to leave house)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.86
¬ Plausible(go to performance, requires you to leave house)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.54
¬ Typical(go to performance, requires you to leave house)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.07
¬ Typical(go to performance, requires go)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.19
¬ Typical(go to performance, requires take some friend with you)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.67
¬ Plausible(go to performance, causes you leave early)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.21
¬ Typical(go to performance, requires make sure you have your ticket)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.91
¬ Plausible(go to performance, requires take some friend with you)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.71
¬ Plausible(go to performance, be motivated by your friend be perform)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.77
¬ Plausible(go to performance, be motivated by your child be perform)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.87
¬ Plausible(go to performance, requires make sure you have your ticket)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.76
¬ Plausible(go to performance, requires get in car)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.99
¬ Plausible(go to performance, requires go)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.39
¬ Typical(go to performance, be motivated by your child be perform)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.92
¬ Plausible(go to performance, be motivated by you need to relax)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.46
¬ Typical(go to performance, be motivated by your friend be perform)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.63
¬ Typical(go to performance, causes you leave early)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.61
Typical(go to performance, requires leave your house)
Evidence: 0.58
¬ Typical(go to performance, requires get in car)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.24
¬ Salient(go to performance, requires get in car)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.34
¬ Salient(go to performance, causes you leave early)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.34
¬ Remarkable(go to performance, requires get in car)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.83
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.53
¬ Remarkable(go to performance, causes you leave early)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.48
¬ Salient(go to performance, be motivated by your friend be perform)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.53
¬ Salient(go to performance, be motivated by your child be perform)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.60
¬ Salient(go to performance, requires make sure you have your ticket)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.82
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.68
¬ Salient(go to performance, requires take some friend with you)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.77
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.71
¬ Salient(go to performance, be motivated by you need to relax)
0.19
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.80
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.77
¬ Remarkable(go to performance, requires go)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.77
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.82
¬ Remarkable(go to performance, be motivated by your friend be perform)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.78
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.83
¬ Remarkable(go to performance, be motivated by your child be perform)
0.14
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.82
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.87
¬ Remarkable(go to performance, requires take some friend with you)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.77
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.89
¬ Remarkable(go to performance, be motivated by you need to relax)
0.10
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.79
Evidence: 0.07
Remarkable(go to performance, requires leave your house)
Evidence: 0.91
¬ Remarkable(go to performance, requires make sure you have your ticket)
0.08
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.80
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.90
¬ Salient(go to performance, requires go)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.02
Salient(go to performance, requires leave your house)
Evidence: 0.61
¬ Typical(go to performance, requires leave your house)
Evidence: 0.07
¬ Remarkable(go to performance, requires leave your house)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(go to performance, requires leave your house)
Evidence: 0.61
¬ Typical(go to performance, requires leave your house)