go to play: be used to be amuse

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to be amuse 1.00
be motivated by amuse yourself 0.91
be used to get entertain 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.58
Plausible(go to play, be used to be amuse)
Evidence: 0.47
¬ Salient(go to play, be used to be amuse)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.73
Typical(go to play, be used to be amuse)
Evidence: 0.47
¬ Typical(go to play, be motivated by amuse yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.73
Typical(go to play, be used to be amuse)
Evidence: 0.16
¬ Typical(go to play, be used to get entertain)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.91
Evidence: 0.47
Salient(go to play, be used to be amuse)
Evidence: 0.56
¬ Salient(go to play, be motivated by amuse yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.58
Plausible(go to play, be used to be amuse)
Evidence: 0.74
¬ Plausible(go to play, be motivated by amuse yourself)
0.47
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.91
Evidence: 0.39
Remarkable(go to play, be used to be amuse)
Evidence: 0.64
¬ Remarkable(go to play, be motivated by amuse yourself)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.58
Plausible(go to play, be used to be amuse)
Evidence: 0.95
¬ Plausible(go to play, be used to get entertain)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.47
Salient(go to play, be used to be amuse)
Evidence: 0.81
¬ Salient(go to play, be used to get entertain)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.39
Remarkable(go to play, be used to be amuse)
Evidence: 0.71
¬ Remarkable(go to play, be used to get entertain)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.47
Salient(go to play, be used to be amuse)
Evidence: 0.73
¬ Typical(go to play, be used to be amuse)
Evidence: 0.39
¬ Remarkable(go to play, be used to be amuse)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.58
Plausible(go to play, be used to be amuse)
Evidence: 0.73
¬ Typical(go to play, be used to be amuse)