go to play: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoyment 1.00
causes enjoyment 0.97
causes enjoy performance 0.76
be used to fun 0.76
be motivated by experience new idea and enjoy yourself 0.76
be motivated by enjoy performance 0.76
be used to have enjoyable even 0.76
be motivated by you enjoy theater 0.76
causes have enjoyable even 0.76
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.71
¬ Salient(go to play, be used to enjoyment)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.73
¬ Plausible(go to play, causes enjoyment)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.56
¬ Salient(go to play, causes enjoyment)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.52
¬ Remarkable(go to play, causes enjoyment)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.64
¬ Plausible(go to play, causes enjoy performance)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.67
¬ Plausible(go to play, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.69
¬ Plausible(go to play, causes have enjoyable even)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.70
¬ Plausible(go to play, be used to have enjoyable even)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.75
¬ Plausible(go to play, be motivated by enjoy performance)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.84
¬ Plausible(go to play, be motivated by you enjoy theater)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.47
¬ Salient(go to play, causes enjoy performance)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.49
¬ Salient(go to play, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.50
¬ Salient(go to play, be used to have enjoyable even)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.54
¬ Salient(go to play, be motivated by enjoy performance)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.56
¬ Salient(go to play, be motivated by you enjoy theater)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.24
¬ Typical(go to play, be motivated by you enjoy theater)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.97
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.52
¬ Typical(go to play, causes enjoyment)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.68
¬ Remarkable(go to play, be used to fun)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.77
¬ Remarkable(go to play, causes enjoy performance)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.78
¬ Remarkable(go to play, be used to have enjoyable even)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.83
¬ Remarkable(go to play, be motivated by enjoy performance)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.39
¬ Typical(go to play, be motivated by enjoy performance)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.67
Remarkable(go to play, be used to enjoyment)
Evidence: 0.91
¬ Remarkable(go to play, be motivated by you enjoy theater)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.47
¬ Typical(go to play, be used to have enjoyable even)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.53
¬ Typical(go to play, causes enjoy performance)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.28
Typical(go to play, be used to enjoyment)
Evidence: 0.55
¬ Typical(go to play, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.71
Salient(go to play, be used to enjoyment)
Evidence: 0.28
¬ Typical(go to play, be used to enjoyment)
Evidence: 0.67
¬ Remarkable(go to play, be used to enjoyment)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Plausible(go to play, be used to enjoyment)
Evidence: 0.28
¬ Typical(go to play, be used to enjoyment)