go to play: be used to get entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get entertain 1.00
be motivated by play be entertain 0.92
be motivated by you wish to be entertain 0.87
be used to be amuse 0.80
be motivated by amuse yourself 0.79
causes spend even on entertainment 0.77
be used to see person perform 0.76
be motivated by you enjoy theater 0.76
be motivated by you love perform art 0.75
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.81
¬ Salient(go to play, be used to get entertain)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.80
¬ Plausible(go to play, be motivated by play be entertain)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.83
¬ Plausible(go to play, be motivated by you wish to be entertain)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.59
¬ Salient(go to play, be motivated by play be entertain)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.58
¬ Salient(go to play, be motivated by you wish to be entertain)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.58
¬ Plausible(go to play, be used to be amuse)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.74
¬ Plausible(go to play, be motivated by amuse yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.75
¬ Plausible(go to play, causes spend even on entertainment)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.47
¬ Salient(go to play, be used to be amuse)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.79
¬ Plausible(go to play, be used to see person perform)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.84
¬ Plausible(go to play, be motivated by you enjoy theater)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.79
¬ Plausible(go to play, be motivated by you love perform art)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.39
¬ Remarkable(go to play, be used to be amuse)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.80
¬ Remarkable(go to play, be motivated by play be entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.56
¬ Salient(go to play, be motivated by amuse yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.47
¬ Salient(go to play, be used to see person perform)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.55
¬ Salient(go to play, causes spend even on entertainment)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.52
¬ Salient(go to play, be motivated by you love perform art)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.56
¬ Salient(go to play, be motivated by you enjoy theater)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.27
¬ Typical(go to play, be motivated by you wish to be entertain)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.87
¬ Remarkable(go to play, be motivated by you wish to be entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.35
¬ Typical(go to play, be motivated by play be entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.64
¬ Remarkable(go to play, be motivated by amuse yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.73
¬ Remarkable(go to play, causes spend even on entertainment)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.24
¬ Typical(go to play, be motivated by you enjoy theater)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.77
¬ Remarkable(go to play, be used to see person perform)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.88
¬ Remarkable(go to play, be motivated by you love perform art)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.71
Remarkable(go to play, be used to get entertain)
Evidence: 0.91
¬ Remarkable(go to play, be motivated by you enjoy theater)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.32
¬ Typical(go to play, be motivated by you love perform art)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.38
¬ Typical(go to play, be used to see person perform)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.44
¬ Typical(go to play, causes spend even on entertainment)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.47
¬ Typical(go to play, be motivated by amuse yourself)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.16
Typical(go to play, be used to get entertain)
Evidence: 0.73
¬ Typical(go to play, be used to be amuse)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(go to play, be used to get entertain)
Evidence: 0.16
¬ Typical(go to play, be used to get entertain)
Evidence: 0.71
¬ Remarkable(go to play, be used to get entertain)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(go to play, be used to get entertain)
Evidence: 0.16
¬ Typical(go to play, be used to get entertain)