go to play: causes you laugh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you laugh 1.00
causes have fun 0.82
causes you sit 0.81
causes you meet someone 0.79
be used to fun 0.78
be used to have fun 0.77
be motivated by amuse yourself 0.77
causes have enjoyable even 0.76
be motivated by experience new idea and enjoy yourself 0.75
requires go with someone 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.37
¬ Salient(go to play, causes you laugh)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.07
¬ Typical(go to play, requires go with someone)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.40
¬ Typical(go to play, causes have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.31
¬ Remarkable(go to play, causes you sit)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.39
¬ Typical(go to play, causes you meet someone)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.22
¬ Salient(go to play, causes you sit)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.51
¬ Typical(go to play, causes you sit)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.47
¬ Typical(go to play, be motivated by amuse yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.55
¬ Typical(go to play, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.73
Typical(go to play, causes you laugh)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.64
¬ Remarkable(go to play, be motivated by amuse yourself)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.68
¬ Remarkable(go to play, be used to fun)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.72
¬ Remarkable(go to play, causes you meet someone)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.82
¬ Remarkable(go to play, causes have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.52
¬ Salient(go to play, causes have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.49
¬ Salient(go to play, be used to fun)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.67
¬ Plausible(go to play, be used to fun)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.54
¬ Salient(go to play, causes you meet someone)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.75
¬ Plausible(go to play, causes have fun)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.86
¬ Remarkable(go to play, requires go with someone)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.64
Remarkable(go to play, causes you laugh)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.69
¬ Plausible(go to play, causes have enjoyable even)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.56
¬ Salient(go to play, be motivated by amuse yourself)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.80
¬ Plausible(go to play, causes you sit)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.74
¬ Plausible(go to play, be motivated by amuse yourself)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.79
¬ Plausible(go to play, causes you meet someone)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.98
¬ Plausible(go to play, requires go with someone)
0.29
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.86
¬ Salient(go to play, requires go with someone)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.37
Salient(go to play, causes you laugh)
Evidence: 0.73
¬ Typical(go to play, causes you laugh)
Evidence: 0.64
¬ Remarkable(go to play, causes you laugh)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.51
Plausible(go to play, causes you laugh)
Evidence: 0.73
¬ Typical(go to play, causes you laugh)