go to restaurant: requires bring cash

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring cash 1.00
requires bring cash to pay 0.97
requires get some money 0.82
requires money 0.80
requires have money 0.80
requires get money from bank 0.79
requires spend money 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.80
Plausible(go to restaurant, requires bring cash)
Evidence: 0.60
¬ Salient(go to restaurant, requires bring cash)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.80
Plausible(go to restaurant, requires bring cash)
Evidence: 0.72
¬ Plausible(go to restaurant, requires bring cash to pay)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.60
Salient(go to restaurant, requires bring cash)
Evidence: 0.48
¬ Salient(go to restaurant, requires bring cash to pay)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.47
Typical(go to restaurant, requires bring cash)
Evidence: 0.21
¬ Typical(go to restaurant, requires get some money)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.47
Typical(go to restaurant, requires bring cash)
Evidence: 0.21
¬ Typical(go to restaurant, requires have money)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.47
Typical(go to restaurant, requires bring cash)
Evidence: 0.21
¬ Typical(go to restaurant, requires spend money)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.47
Typical(go to restaurant, requires bring cash)
Evidence: 0.27
¬ Typical(go to restaurant, requires money)
0.58
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.97
Evidence: 0.46
Remarkable(go to restaurant, requires bring cash)
Evidence: 0.55
¬ Remarkable(go to restaurant, requires bring cash to pay)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.47
Typical(go to restaurant, requires bring cash)
Evidence: 0.58
¬ Typical(go to restaurant, requires bring cash to pay)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.80
Plausible(go to restaurant, requires bring cash)
Evidence: 0.90
¬ Plausible(go to restaurant, requires get some money)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.80
Plausible(go to restaurant, requires bring cash)
Evidence: 0.90
¬ Plausible(go to restaurant, requires money)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.80
Plausible(go to restaurant, requires bring cash)
Evidence: 0.93
¬ Plausible(go to restaurant, requires have money)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.80
Plausible(go to restaurant, requires bring cash)
Evidence: 0.84
¬ Plausible(go to restaurant, requires get money from bank)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.47
Typical(go to restaurant, requires bring cash)
Evidence: 0.36
¬ Typical(go to restaurant, requires get money from bank)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.80
Plausible(go to restaurant, requires bring cash)
Evidence: 0.94
¬ Plausible(go to restaurant, requires spend money)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.60
Salient(go to restaurant, requires bring cash)
Evidence: 0.67
¬ Salient(go to restaurant, requires get some money)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.60
Salient(go to restaurant, requires bring cash)
Evidence: 0.66
¬ Salient(go to restaurant, requires get money from bank)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.60
Salient(go to restaurant, requires bring cash)
Evidence: 0.73
¬ Salient(go to restaurant, requires money)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.60
Salient(go to restaurant, requires bring cash)
Evidence: 0.77
¬ Salient(go to restaurant, requires have money)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.46
Remarkable(go to restaurant, requires bring cash)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires money)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.60
Salient(go to restaurant, requires bring cash)
Evidence: 0.79
¬ Salient(go to restaurant, requires spend money)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.46
Remarkable(go to restaurant, requires bring cash)
Evidence: 0.64
¬ Remarkable(go to restaurant, requires get money from bank)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.46
Remarkable(go to restaurant, requires bring cash)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires spend money)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.46
Remarkable(go to restaurant, requires bring cash)
Evidence: 0.72
¬ Remarkable(go to restaurant, requires have money)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.46
Remarkable(go to restaurant, requires bring cash)
Evidence: 0.87
¬ Remarkable(go to restaurant, requires get some money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.60
Salient(go to restaurant, requires bring cash)
Evidence: 0.47
¬ Typical(go to restaurant, requires bring cash)
Evidence: 0.46
¬ Remarkable(go to restaurant, requires bring cash)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.80
Plausible(go to restaurant, requires bring cash)
Evidence: 0.47
¬ Typical(go to restaurant, requires bring cash)