go to restaurant: requires bring cash to pay

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring cash to pay 1.00
requires bring cash 0.97
requires get some money 0.83
requires have money 0.82
requires money 0.81
requires spend money 0.81
requires get money from bank 0.80
causes spend money 0.78
causes spend lot of money 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.48
¬ Salient(go to restaurant, requires bring cash to pay)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.58
Typical(go to restaurant, requires bring cash to pay)
Evidence: 0.47
¬ Typical(go to restaurant, requires bring cash)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.55
Remarkable(go to restaurant, requires bring cash to pay)
Evidence: 0.46
¬ Remarkable(go to restaurant, requires bring cash)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.58
Typical(go to restaurant, requires bring cash to pay)
Evidence: 0.21
¬ Typical(go to restaurant, requires get some money)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.80
¬ Plausible(go to restaurant, requires bring cash)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.58
Typical(go to restaurant, requires bring cash to pay)
Evidence: 0.21
¬ Typical(go to restaurant, requires have money)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.58
Typical(go to restaurant, requires bring cash to pay)
Evidence: 0.21
¬ Typical(go to restaurant, requires spend money)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.58
Typical(go to restaurant, requires bring cash to pay)
Evidence: 0.27
¬ Typical(go to restaurant, requires money)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.58
Typical(go to restaurant, requires bring cash to pay)
Evidence: 0.36
¬ Typical(go to restaurant, requires get money from bank)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.48
Salient(go to restaurant, requires bring cash to pay)
Evidence: 0.60
¬ Salient(go to restaurant, requires bring cash)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.90
¬ Plausible(go to restaurant, requires get some money)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.75
¬ Plausible(go to restaurant, causes spend money)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.58
Typical(go to restaurant, requires bring cash to pay)
Evidence: 0.52
¬ Typical(go to restaurant, causes spend money)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.84
¬ Plausible(go to restaurant, requires get money from bank)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.90
¬ Plausible(go to restaurant, requires money)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.93
¬ Plausible(go to restaurant, requires have money)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.94
¬ Plausible(go to restaurant, requires spend money)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.55
Remarkable(go to restaurant, requires bring cash to pay)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires money)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.55
Remarkable(go to restaurant, requires bring cash to pay)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires spend money)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.55
Remarkable(go to restaurant, requires bring cash to pay)
Evidence: 0.59
¬ Remarkable(go to restaurant, causes spend money)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.55
Remarkable(go to restaurant, requires bring cash to pay)
Evidence: 0.64
¬ Remarkable(go to restaurant, requires get money from bank)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.55
Remarkable(go to restaurant, requires bring cash to pay)
Evidence: 0.72
¬ Remarkable(go to restaurant, requires have money)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.48
Salient(go to restaurant, requires bring cash to pay)
Evidence: 0.57
¬ Salient(go to restaurant, causes spend money)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.48
Salient(go to restaurant, requires bring cash to pay)
Evidence: 0.67
¬ Salient(go to restaurant, requires get some money)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.48
Salient(go to restaurant, requires bring cash to pay)
Evidence: 0.66
¬ Salient(go to restaurant, requires get money from bank)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.55
Remarkable(go to restaurant, requires bring cash to pay)
Evidence: 0.87
¬ Remarkable(go to restaurant, requires get some money)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.48
Salient(go to restaurant, requires bring cash to pay)
Evidence: 0.73
¬ Salient(go to restaurant, requires money)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.48
Salient(go to restaurant, requires bring cash to pay)
Evidence: 0.77
¬ Salient(go to restaurant, requires have money)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.48
Salient(go to restaurant, requires bring cash to pay)
Evidence: 0.79
¬ Salient(go to restaurant, requires spend money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.48
Salient(go to restaurant, requires bring cash to pay)
Evidence: 0.58
¬ Typical(go to restaurant, requires bring cash to pay)
Evidence: 0.55
¬ Remarkable(go to restaurant, requires bring cash to pay)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.72
Plausible(go to restaurant, requires bring cash to pay)
Evidence: 0.58
¬ Typical(go to restaurant, requires bring cash to pay)