go to restaurant: requires get some money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get some money 1.00
requires have money 0.93
requires money 0.91
causes spend lot of money 0.87
requires get money from bank 0.87
requires spend money 0.84
requires bring cash to pay 0.83
requires get up 0.82
requires bring cash 0.82
causes spend money 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.67
¬ Salient(go to restaurant, requires get some money)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.93
¬ Plausible(go to restaurant, requires have money)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.87
Remarkable(go to restaurant, requires get some money)
Evidence: 0.72
¬ Remarkable(go to restaurant, requires have money)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.87
Remarkable(go to restaurant, requires get some money)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires money)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.90
¬ Plausible(go to restaurant, requires money)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.87
Remarkable(go to restaurant, requires get some money)
Evidence: 0.64
¬ Remarkable(go to restaurant, requires get money from bank)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.84
¬ Plausible(go to restaurant, requires get money from bank)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.21
Typical(go to restaurant, requires get some money)
Evidence: 0.21
¬ Typical(go to restaurant, requires have money)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.87
Remarkable(go to restaurant, requires get some money)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.72
¬ Plausible(go to restaurant, requires bring cash to pay)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.87
Remarkable(go to restaurant, requires get some money)
Evidence: 0.55
¬ Remarkable(go to restaurant, requires bring cash to pay)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.87
Remarkable(go to restaurant, requires get some money)
Evidence: 0.46
¬ Remarkable(go to restaurant, requires bring cash)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.94
¬ Plausible(go to restaurant, requires spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.75
¬ Plausible(go to restaurant, causes spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.80
¬ Plausible(go to restaurant, requires bring cash)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.87
Remarkable(go to restaurant, requires get some money)
Evidence: 0.59
¬ Remarkable(go to restaurant, causes spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.87
Remarkable(go to restaurant, requires get some money)
Evidence: 0.71
¬ Remarkable(go to restaurant, requires get up)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.97
¬ Plausible(go to restaurant, requires get up)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.21
Typical(go to restaurant, requires get some money)
Evidence: 0.13
¬ Typical(go to restaurant, requires get up)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.21
Typical(go to restaurant, requires get some money)
Evidence: 0.27
¬ Typical(go to restaurant, requires money)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.21
Typical(go to restaurant, requires get some money)
Evidence: 0.21
¬ Typical(go to restaurant, requires spend money)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.48
¬ Salient(go to restaurant, requires bring cash to pay)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.77
¬ Salient(go to restaurant, requires have money)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.73
¬ Salient(go to restaurant, requires money)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.66
¬ Salient(go to restaurant, requires get money from bank)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.57
¬ Salient(go to restaurant, causes spend money)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.60
¬ Salient(go to restaurant, requires bring cash)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.79
¬ Salient(go to restaurant, requires spend money)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.21
Typical(go to restaurant, requires get some money)
Evidence: 0.36
¬ Typical(go to restaurant, requires get money from bank)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.85
¬ Salient(go to restaurant, requires get up)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.21
Typical(go to restaurant, requires get some money)
Evidence: 0.47
¬ Typical(go to restaurant, requires bring cash)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.21
Typical(go to restaurant, requires get some money)
Evidence: 0.52
¬ Typical(go to restaurant, causes spend money)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.21
Typical(go to restaurant, requires get some money)
Evidence: 0.58
¬ Typical(go to restaurant, requires bring cash to pay)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.67
Salient(go to restaurant, requires get some money)
Evidence: 0.21
¬ Typical(go to restaurant, requires get some money)
Evidence: 0.87
¬ Remarkable(go to restaurant, requires get some money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(go to restaurant, requires get some money)
Evidence: 0.21
¬ Typical(go to restaurant, requires get some money)