go to restaurant: requires have money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have money 1.00
requires money 0.96
requires get some money 0.93
requires spend money 0.86
requires get money from bank 0.85
causes spend lot of money 0.84
causes spend money 0.82
requires bring cash to pay 0.82
requires bring cash 0.80
requires have mean of transportation 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.77
¬ Salient(go to restaurant, requires have money)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.90
¬ Plausible(go to restaurant, requires money)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.90
¬ Plausible(go to restaurant, requires get some money)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.84
¬ Plausible(go to restaurant, requires get money from bank)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.94
¬ Plausible(go to restaurant, requires spend money)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.73
¬ Salient(go to restaurant, requires money)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.72
Remarkable(go to restaurant, requires have money)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires money)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.67
¬ Salient(go to restaurant, requires get some money)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.21
Typical(go to restaurant, requires have money)
Evidence: 0.21
¬ Typical(go to restaurant, requires get some money)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.75
¬ Plausible(go to restaurant, causes spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.72
¬ Plausible(go to restaurant, requires bring cash to pay)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.80
¬ Plausible(go to restaurant, requires bring cash)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.21
Typical(go to restaurant, requires have money)
Evidence: 0.27
¬ Typical(go to restaurant, requires money)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.95
¬ Plausible(go to restaurant, requires have mean of transportation)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.48
¬ Salient(go to restaurant, requires bring cash to pay)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.66
¬ Salient(go to restaurant, requires get money from bank)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.21
Typical(go to restaurant, requires have money)
Evidence: 0.21
¬ Typical(go to restaurant, requires spend money)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.57
¬ Salient(go to restaurant, causes spend money)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.72
Remarkable(go to restaurant, requires have money)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires spend money)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.72
Remarkable(go to restaurant, requires have money)
Evidence: 0.87
¬ Remarkable(go to restaurant, requires get some money)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.79
¬ Salient(go to restaurant, requires spend money)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.72
Remarkable(go to restaurant, requires have money)
Evidence: 0.64
¬ Remarkable(go to restaurant, requires get money from bank)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.72
Remarkable(go to restaurant, requires have money)
Evidence: 0.40
¬ Remarkable(go to restaurant, requires have mean of transportation)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.72
Remarkable(go to restaurant, requires have money)
Evidence: 0.46
¬ Remarkable(go to restaurant, requires bring cash)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.72
Remarkable(go to restaurant, requires have money)
Evidence: 0.55
¬ Remarkable(go to restaurant, requires bring cash to pay)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.60
¬ Salient(go to restaurant, requires bring cash)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.72
Remarkable(go to restaurant, requires have money)
Evidence: 0.59
¬ Remarkable(go to restaurant, causes spend money)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.21
Typical(go to restaurant, requires have money)
Evidence: 0.20
¬ Typical(go to restaurant, requires have mean of transportation)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.83
¬ Salient(go to restaurant, requires have mean of transportation)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.21
Typical(go to restaurant, requires have money)
Evidence: 0.36
¬ Typical(go to restaurant, requires get money from bank)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.21
Typical(go to restaurant, requires have money)
Evidence: 0.47
¬ Typical(go to restaurant, requires bring cash)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.21
Typical(go to restaurant, requires have money)
Evidence: 0.52
¬ Typical(go to restaurant, causes spend money)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.21
Typical(go to restaurant, requires have money)
Evidence: 0.58
¬ Typical(go to restaurant, requires bring cash to pay)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.77
Salient(go to restaurant, requires have money)
Evidence: 0.21
¬ Typical(go to restaurant, requires have money)
Evidence: 0.72
¬ Remarkable(go to restaurant, requires have money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.93
Plausible(go to restaurant, requires have money)
Evidence: 0.21
¬ Typical(go to restaurant, requires have money)