go to restaurant: requires spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires spend money 1.00
causes spend money 0.97
causes spend lot of money 0.93
requires money 0.88
requires have money 0.86
requires get some money 0.84
requires bring cash to pay 0.81
requires get money from bank 0.79
requires bring cash 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.79
¬ Salient(go to restaurant, requires spend money)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.75
¬ Plausible(go to restaurant, causes spend money)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.79
Salient(go to restaurant, requires spend money)
Evidence: 0.57
¬ Salient(go to restaurant, causes spend money)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.90
¬ Plausible(go to restaurant, requires money)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.93
¬ Plausible(go to restaurant, requires have money)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.90
¬ Plausible(go to restaurant, requires get some money)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.72
¬ Plausible(go to restaurant, requires bring cash to pay)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.63
Remarkable(go to restaurant, requires spend money)
Evidence: 0.59
¬ Remarkable(go to restaurant, causes spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.79
Salient(go to restaurant, requires spend money)
Evidence: 0.73
¬ Salient(go to restaurant, requires money)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.84
¬ Plausible(go to restaurant, requires get money from bank)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.80
¬ Plausible(go to restaurant, requires bring cash)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.79
Salient(go to restaurant, requires spend money)
Evidence: 0.48
¬ Salient(go to restaurant, requires bring cash to pay)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.79
Salient(go to restaurant, requires spend money)
Evidence: 0.77
¬ Salient(go to restaurant, requires have money)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.79
Salient(go to restaurant, requires spend money)
Evidence: 0.67
¬ Salient(go to restaurant, requires get some money)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.21
Typical(go to restaurant, requires spend money)
Evidence: 0.21
¬ Typical(go to restaurant, requires have money)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.21
Typical(go to restaurant, requires spend money)
Evidence: 0.21
¬ Typical(go to restaurant, requires get some money)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.21
Typical(go to restaurant, requires spend money)
Evidence: 0.27
¬ Typical(go to restaurant, requires money)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.79
Salient(go to restaurant, requires spend money)
Evidence: 0.60
¬ Salient(go to restaurant, requires bring cash)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.79
Salient(go to restaurant, requires spend money)
Evidence: 0.66
¬ Salient(go to restaurant, requires get money from bank)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.63
Remarkable(go to restaurant, requires spend money)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires money)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.63
Remarkable(go to restaurant, requires spend money)
Evidence: 0.46
¬ Remarkable(go to restaurant, requires bring cash)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.63
Remarkable(go to restaurant, requires spend money)
Evidence: 0.55
¬ Remarkable(go to restaurant, requires bring cash to pay)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.63
Remarkable(go to restaurant, requires spend money)
Evidence: 0.72
¬ Remarkable(go to restaurant, requires have money)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.63
Remarkable(go to restaurant, requires spend money)
Evidence: 0.64
¬ Remarkable(go to restaurant, requires get money from bank)
0.48
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.97
Evidence: 0.21
Typical(go to restaurant, requires spend money)
Evidence: 0.52
¬ Typical(go to restaurant, causes spend money)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.63
Remarkable(go to restaurant, requires spend money)
Evidence: 0.87
¬ Remarkable(go to restaurant, requires get some money)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.21
Typical(go to restaurant, requires spend money)
Evidence: 0.36
¬ Typical(go to restaurant, requires get money from bank)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.21
Typical(go to restaurant, requires spend money)
Evidence: 0.47
¬ Typical(go to restaurant, requires bring cash)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.21
Typical(go to restaurant, requires spend money)
Evidence: 0.58
¬ Typical(go to restaurant, requires bring cash to pay)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.79
Salient(go to restaurant, requires spend money)
Evidence: 0.21
¬ Typical(go to restaurant, requires spend money)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires spend money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(go to restaurant, requires spend money)
Evidence: 0.21
¬ Typical(go to restaurant, requires spend money)