go to sport event: be used to excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to excitement 1.00
causes excitement 0.98
causes fun and excitement 0.95
be used to excitment and relaxation 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.62
Plausible(go to sport event, be used to excitement)
Evidence: 0.49
¬ Salient(go to sport event, be used to excitement)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.72
Typical(go to sport event, be used to excitement)
Evidence: 0.62
¬ Typical(go to sport event, causes fun and excitement)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.39
Remarkable(go to sport event, be used to excitement)
Evidence: 0.14
¬ Remarkable(go to sport event, be used to excitment and relaxation)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.49
Salient(go to sport event, be used to excitement)
Evidence: 0.24
¬ Salient(go to sport event, be used to excitment and relaxation)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.62
Plausible(go to sport event, be used to excitement)
Evidence: 0.66
¬ Plausible(go to sport event, causes fun and excitement)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.49
Salient(go to sport event, be used to excitement)
Evidence: 0.50
¬ Salient(go to sport event, causes fun and excitement)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.72
Typical(go to sport event, be used to excitement)
Evidence: 0.69
¬ Typical(go to sport event, be used to excitment and relaxation)
0.52
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.95
Evidence: 0.39
Remarkable(go to sport event, be used to excitement)
Evidence: 0.59
¬ Remarkable(go to sport event, causes fun and excitement)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.62
Plausible(go to sport event, be used to excitement)
Evidence: 0.76
¬ Plausible(go to sport event, be used to excitment and relaxation)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.49
Salient(go to sport event, be used to excitement)
Evidence: 0.72
¬ Typical(go to sport event, be used to excitement)
Evidence: 0.39
¬ Remarkable(go to sport event, be used to excitement)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.62
Plausible(go to sport event, be used to excitement)
Evidence: 0.72
¬ Typical(go to sport event, be used to excitement)