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go to sport event
:
be used to excitement
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to excitement
1.00
causes excitement
0.98
causes fun and excitement
0.95
be used to excitment and relaxation
0.84
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.62
Plausible(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.49
¬ Salient(
go to sport event
,
be used to excitement
)
Similarity expansion
0.67
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.95
Evidence:
0.72
Typical(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.62
¬ Typical(
go to sport event
,
causes fun and excitement
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.84
Evidence:
0.39
Remarkable(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.14
¬ Remarkable(
go to sport event
,
be used to excitment and relaxation
)
0.63
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.84
Evidence:
0.49
Salient(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.24
¬ Salient(
go to sport event
,
be used to excitment and relaxation
)
0.61
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.95
Evidence:
0.62
Plausible(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.66
¬ Plausible(
go to sport event
,
causes fun and excitement
)
0.60
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.95
Evidence:
0.49
Salient(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.50
¬ Salient(
go to sport event
,
causes fun and excitement
)
0.58
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.84
Evidence:
0.72
Typical(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.69
¬ Typical(
go to sport event
,
be used to excitment and relaxation
)
0.52
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.95
Evidence:
0.39
Remarkable(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.59
¬ Remarkable(
go to sport event
,
causes fun and excitement
)
0.51
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.84
Evidence:
0.62
Plausible(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.76
¬ Plausible(
go to sport event
,
be used to excitment and relaxation
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.49
Salient(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.72
¬ Typical(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.39
¬ Remarkable(
go to sport event
,
be used to excitement
)
Typical implies Plausible
0.35
Rule weight:
0.48
Evidence weight:
0.73
Similarity weight:
1.00
Evidence:
0.62
Plausible(
go to sport event
,
be used to excitement
)
⋁
Evidence:
0.72
¬ Typical(
go to sport event
,
be used to excitement
)