go to sport event: be used to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to play game 1.00
requires go to hockey game 0.84
requires attend baseball game 0.82
requires choose hockey game 0.82
causes clap when team win 0.76
requires learn to identify game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.82
Plausible(go to sport event, be used to play game)
Evidence: 0.61
¬ Salient(go to sport event, be used to play game)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.82
Plausible(go to sport event, be used to play game)
Evidence: 0.58
¬ Plausible(go to sport event, requires go to hockey game)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.82
Plausible(go to sport event, be used to play game)
Evidence: 0.49
¬ Plausible(go to sport event, requires choose hockey game)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.82
Plausible(go to sport event, be used to play game)
Evidence: 0.54
¬ Plausible(go to sport event, requires attend baseball game)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.61
Salient(go to sport event, be used to play game)
Evidence: 0.41
¬ Salient(go to sport event, requires go to hockey game)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.82
Plausible(go to sport event, be used to play game)
Evidence: 0.51
¬ Plausible(go to sport event, causes clap when team win)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.61
Salient(go to sport event, be used to play game)
Evidence: 0.41
¬ Salient(go to sport event, requires choose hockey game)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.61
Salient(go to sport event, be used to play game)
Evidence: 0.43
¬ Salient(go to sport event, requires attend baseball game)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.82
Plausible(go to sport event, be used to play game)
Evidence: 0.57
¬ Plausible(go to sport event, requires learn to identify game)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.61
Remarkable(go to sport event, be used to play game)
Evidence: 0.57
¬ Remarkable(go to sport event, requires go to hockey game)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.61
Salient(go to sport event, be used to play game)
Evidence: 0.38
¬ Salient(go to sport event, causes clap when team win)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.61
Remarkable(go to sport event, be used to play game)
Evidence: 0.58
¬ Remarkable(go to sport event, requires attend baseball game)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.61
Salient(go to sport event, be used to play game)
Evidence: 0.45
¬ Salient(go to sport event, requires learn to identify game)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.61
Remarkable(go to sport event, be used to play game)
Evidence: 0.64
¬ Remarkable(go to sport event, requires choose hockey game)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.61
Remarkable(go to sport event, be used to play game)
Evidence: 0.48
¬ Remarkable(go to sport event, requires learn to identify game)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.61
Remarkable(go to sport event, be used to play game)
Evidence: 0.66
¬ Remarkable(go to sport event, causes clap when team win)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.84
Evidence: 0.40
Typical(go to sport event, be used to play game)
Evidence: 0.72
¬ Typical(go to sport event, requires go to hockey game)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.40
Typical(go to sport event, be used to play game)
Evidence: 0.74
¬ Typical(go to sport event, requires attend baseball game)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.40
Typical(go to sport event, be used to play game)
Evidence: 0.77
¬ Typical(go to sport event, requires choose hockey game)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.40
Typical(go to sport event, be used to play game)
Evidence: 0.75
¬ Typical(go to sport event, causes clap when team win)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.40
Typical(go to sport event, be used to play game)
Evidence: 0.76
¬ Typical(go to sport event, requires learn to identify game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.61
Salient(go to sport event, be used to play game)
Evidence: 0.40
¬ Typical(go to sport event, be used to play game)
Evidence: 0.61
¬ Remarkable(go to sport event, be used to play game)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.82
Plausible(go to sport event, be used to play game)
Evidence: 0.40
¬ Typical(go to sport event, be used to play game)