go to sport event: causes fun and excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes fun and excitement 1.00
causes excitement 0.96
be used to excitement 0.95
be used to excitment and relaxation 0.83
be used to enjoyment 0.77
causes cheer for your favorite team 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.66
Plausible(go to sport event, causes fun and excitement)
Evidence: 0.50
¬ Salient(go to sport event, causes fun and excitement)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.59
Remarkable(go to sport event, causes fun and excitement)
Evidence: 0.39
¬ Remarkable(go to sport event, be used to excitement)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.59
Remarkable(go to sport event, causes fun and excitement)
Evidence: 0.14
¬ Remarkable(go to sport event, be used to excitment and relaxation)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.66
Plausible(go to sport event, causes fun and excitement)
Evidence: 0.62
¬ Plausible(go to sport event, be used to excitement)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.50
Salient(go to sport event, causes fun and excitement)
Evidence: 0.24
¬ Salient(go to sport event, be used to excitment and relaxation)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.50
Salient(go to sport event, causes fun and excitement)
Evidence: 0.49
¬ Salient(go to sport event, be used to excitement)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.62
Typical(go to sport event, causes fun and excitement)
Evidence: 0.72
¬ Typical(go to sport event, be used to excitement)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.66
Plausible(go to sport event, causes fun and excitement)
Evidence: 0.76
¬ Plausible(go to sport event, be used to excitment and relaxation)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.62
Typical(go to sport event, causes fun and excitement)
Evidence: 0.69
¬ Typical(go to sport event, be used to excitment and relaxation)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.66
Plausible(go to sport event, causes fun and excitement)
Evidence: 0.57
¬ Plausible(go to sport event, causes cheer for your favorite team)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.50
Salient(go to sport event, causes fun and excitement)
Evidence: 0.43
¬ Salient(go to sport event, causes cheer for your favorite team)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.62
Typical(go to sport event, causes fun and excitement)
Evidence: 0.61
¬ Typical(go to sport event, causes cheer for your favorite team)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.59
Remarkable(go to sport event, causes fun and excitement)
Evidence: 0.78
¬ Remarkable(go to sport event, causes cheer for your favorite team)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.50
Salient(go to sport event, causes fun and excitement)
Evidence: 0.62
¬ Typical(go to sport event, causes fun and excitement)
Evidence: 0.59
¬ Remarkable(go to sport event, causes fun and excitement)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.66
Plausible(go to sport event, causes fun and excitement)
Evidence: 0.62
¬ Typical(go to sport event, causes fun and excitement)