go: be hard for computers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.60
, move
Weight: 0.58
, movie
Weight: 0.56
, activity
Weight: 0.54
, film
Weight: 0.54
Siblings walk
Weight: 0.33
, stay
Weight: 0.33
, turn
Weight: 0.32
, get
Weight: 0.32
, big bang
Weight: 0.32

Related properties

Property Similarity
be hard for computers 1.00
is hard 0.80
be designed for multicore computers 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(go, be hard for computers)
Evidence: 0.65
¬ Remarkable(turn, is hard)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.63
Plausible(go, be hard for computers)
Evidence: 0.65
Remarkable(turn, is hard)
Evidence: 0.92
¬ Plausible(turn, is hard)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.63
Plausible(go, be hard for computers)
Evidence: 0.71
¬ Salient(go, be hard for computers)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go, be hard for computers)
Evidence: 0.36
¬ Remarkable(go, be designed for multicore computers)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.71
Salient(go, be hard for computers)
Evidence: 0.68
¬ Salient(go, be designed for multicore computers)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.64
Remarkable(go, be hard for computers)
Evidence: 0.67
¬ Remarkable(go, is hard)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.71
Salient(go, be hard for computers)
Evidence: 0.96
¬ Salient(go, is hard)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.66
Typical(go, be hard for computers)
Evidence: 0.80
¬ Typical(go, be designed for multicore computers)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.66
Typical(go, be hard for computers)
Evidence: 0.93
¬ Typical(go, is hard)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.63
Plausible(go, be hard for computers)
Evidence: 0.89
¬ Plausible(go, is hard)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.63
Plausible(go, be hard for computers)
Evidence: 0.96
¬ Plausible(go, be designed for multicore computers)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.71
Salient(go, be hard for computers)
Evidence: 0.66
¬ Typical(go, be hard for computers)
Evidence: 0.64
¬ Remarkable(go, be hard for computers)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.63
Plausible(go, be hard for computers)
Evidence: 0.66
¬ Typical(go, be hard for computers)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(go, be hard for computers)
Evidence: 0.96
¬ Typical(turn, is hard)