goal: change

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents field goal
Weight: 0.65
, step
Weight: 0.61
, point
Weight: 0.61
, aspect
Weight: 0.60
Siblings target
Weight: 0.62
, survival
Weight: 0.59
, retribution
Weight: 0.59
, fitness
Weight: 0.58
, hat trick
Weight: 0.54

Related properties

Property Similarity
change 1.00
is physical change 0.89
has quality change 0.88
change over time 0.87
keep changing 0.84
change games 0.83
be connected to changing nature 0.75
change logo 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.13
¬ Remarkable(goal, change)
Evidence: 0.18
¬ Remarkable(survival, keep changing)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.13
¬ Remarkable(goal, change)
Evidence: 0.01
¬ Remarkable(survival, be connected to changing nature)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.06
Plausible(goal, change)
Evidence: 0.18
Remarkable(survival, keep changing)
Evidence: 0.10
¬ Plausible(survival, keep changing)
0.45
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.06
Plausible(goal, change)
Evidence: 0.01
Remarkable(survival, be connected to changing nature)
Evidence: 0.00
¬ Plausible(survival, be connected to changing nature)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.06
Plausible(goal, change)
Evidence: 0.08
¬ Salient(goal, change)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.06
Plausible(goal, change)
Evidence: 0.11
¬ Plausible(goal, change over time)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.08
Salient(goal, change)
Evidence: 0.13
¬ Salient(goal, change over time)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.13
Remarkable(goal, change)
Evidence: 0.15
¬ Remarkable(goal, change over time)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.06
Plausible(goal, change)
Evidence: 0.14
¬ Plausible(goal, change games)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.08
Salient(goal, change)
Evidence: 0.16
¬ Salient(goal, change games)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.13
Remarkable(goal, change)
Evidence: 0.19
¬ Remarkable(goal, change games)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.19
Typical(goal, change)
Evidence: 0.34
¬ Typical(goal, change over time)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.19
Typical(goal, change)
Evidence: 0.35
¬ Typical(goal, change games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.08
Salient(goal, change)
Evidence: 0.19
¬ Typical(goal, change)
Evidence: 0.13
¬ Remarkable(goal, change)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.06
Plausible(goal, change)
Evidence: 0.19
¬ Typical(goal, change)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.13
¬ Remarkable(goal, change)
Evidence: 0.26
¬ Typical(survival, keep changing)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.13
¬ Remarkable(goal, change)
Evidence: 0.11
¬ Typical(survival, be connected to changing nature)