good person: become evil

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.67
, person
Weight: 0.65
, virtue
Weight: 0.59
, issue
Weight: 0.58
Siblings one person
Weight: 0.39
, trey
Weight: 0.39

Related properties

Property Similarity
become evil 1.00
do evil acts 0.85
be capable of evil 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(good person, become evil)
Evidence: 0.00
¬ Salient(good person, become evil)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.00
Salient(good person, become evil)
Evidence: 0.01
¬ Salient(good person, do evil acts)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.00
Plausible(good person, become evil)
Evidence: 0.01
¬ Plausible(good person, do evil acts)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.01
Remarkable(good person, become evil)
Evidence: 0.01
¬ Remarkable(good person, do evil acts)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.00
Salient(good person, become evil)
Evidence: 0.01
¬ Salient(good person, be capable of evil)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.01
Remarkable(good person, become evil)
Evidence: 0.01
¬ Remarkable(good person, be capable of evil)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.00
Plausible(good person, become evil)
Evidence: 0.01
¬ Plausible(good person, be capable of evil)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.13
Typical(good person, become evil)
Evidence: 0.16
¬ Typical(good person, do evil acts)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.13
Typical(good person, become evil)
Evidence: 0.15
¬ Typical(good person, be capable of evil)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(good person, become evil)
Evidence: 0.13
¬ Typical(good person, become evil)
Evidence: 0.01
¬ Remarkable(good person, become evil)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.00
Plausible(good person, become evil)
Evidence: 0.13
¬ Typical(good person, become evil)