grade: be determined after game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.58
, consideration
Weight: 0.57
, factor
Weight: 0.55
, condition
Weight: 0.55
Siblings prime
Weight: 0.54
, algebra
Weight: 0.33
, grammar school
Weight: 0.32
, calculus
Weight: 0.31

Related properties

Property Similarity
be determined after game 1.00
be determined 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.70
Plausible(grade, be determined after game)
Evidence: 0.80
¬ Salient(grade, be determined after game)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.69
Typical(grade, be determined after game)
Evidence: 0.35
¬ Typical(grade, be determined)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.80
Salient(grade, be determined after game)
Evidence: 0.72
¬ Salient(grade, be determined)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.72
Remarkable(grade, be determined after game)
Evidence: 0.82
¬ Remarkable(grade, be determined)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.70
Plausible(grade, be determined after game)
Evidence: 0.89
¬ Plausible(grade, be determined)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.80
Salient(grade, be determined after game)
Evidence: 0.69
¬ Typical(grade, be determined after game)
Evidence: 0.72
¬ Remarkable(grade, be determined after game)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.70
Plausible(grade, be determined after game)
Evidence: 0.69
¬ Typical(grade, be determined after game)