grenade: be used to blow up car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.59
, equipment
Weight: 0.56
, projectile
Weight: 0.56
, weapon
Weight: 0.56
, explosion
Weight: 0.54
Siblings bullet
Weight: 0.34
, rifle
Weight: 0.34
, bomb
Weight: 0.33
, pistol
Weight: 0.33
, machine gun
Weight: 0.33

Related properties

Property Similarity
be used to blow up car 1.00
be used to blow something up 0.94
be used to blow up thing 0.93
be used to blow up build 0.92
be used to blow up stuff 0.91
be used to blow up enemy 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.06
¬ Remarkable(grenade, be used to blow up car)
Evidence: 0.79
¬ Remarkable(bomb, be used to blow something up)
0.12
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.06
¬ Remarkable(grenade, be used to blow up car)
Evidence: 0.69
¬ Remarkable(bomb, be used to blow up build)
0.11
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.06
¬ Remarkable(grenade, be used to blow up car)
Evidence: 0.77
¬ Remarkable(bomb, be used to blow up stuff)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.22
Plausible(grenade, be used to blow up car)
Evidence: 0.69
Remarkable(bomb, be used to blow up build)
Evidence: 0.34
¬ Plausible(bomb, be used to blow up build)
0.50
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.22
Plausible(grenade, be used to blow up car)
Evidence: 0.79
Remarkable(bomb, be used to blow something up)
Evidence: 0.65
¬ Plausible(bomb, be used to blow something up)
0.48
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.22
Plausible(grenade, be used to blow up car)
Evidence: 0.77
Remarkable(bomb, be used to blow up stuff)
Evidence: 0.63
¬ Plausible(bomb, be used to blow up stuff)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.22
Plausible(grenade, be used to blow up car)
Evidence: 0.05
¬ Salient(grenade, be used to blow up car)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.72
Typical(grenade, be used to blow up car)
Evidence: 0.36
¬ Typical(grenade, be used to blow something up)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.72
Typical(grenade, be used to blow up car)
Evidence: 0.46
¬ Typical(grenade, be used to blow up thing)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.06
Remarkable(grenade, be used to blow up car)
Evidence: 0.19
¬ Remarkable(grenade, be used to blow up thing)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.05
Salient(grenade, be used to blow up car)
Evidence: 0.20
¬ Salient(grenade, be used to blow up thing)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.22
Plausible(grenade, be used to blow up car)
Evidence: 0.17
¬ Plausible(grenade, be used to blow up enemy)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.72
Typical(grenade, be used to blow up car)
Evidence: 0.60
¬ Typical(grenade, be used to blow up enemy)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.22
Plausible(grenade, be used to blow up car)
Evidence: 0.30
¬ Plausible(grenade, be used to blow up thing)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.05
Salient(grenade, be used to blow up car)
Evidence: 0.21
¬ Salient(grenade, be used to blow up enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.06
Remarkable(grenade, be used to blow up car)
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.22
Plausible(grenade, be used to blow up car)
Evidence: 0.36
¬ Plausible(grenade, be used to blow something up)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.06
Remarkable(grenade, be used to blow up car)
Evidence: 0.25
¬ Remarkable(grenade, be used to blow up enemy)
0.53
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.94
Evidence: 0.05
Salient(grenade, be used to blow up car)
Evidence: 0.35
¬ Salient(grenade, be used to blow something up)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.05
Salient(grenade, be used to blow up car)
Evidence: 0.72
¬ Typical(grenade, be used to blow up car)
Evidence: 0.06
¬ Remarkable(grenade, be used to blow up car)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.22
Plausible(grenade, be used to blow up car)
Evidence: 0.72
¬ Typical(grenade, be used to blow up car)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.06
¬ Remarkable(grenade, be used to blow up car)
Evidence: 0.14
¬ Typical(bomb, be used to blow something up)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.06
¬ Remarkable(grenade, be used to blow up car)
Evidence: 0.31
¬ Typical(bomb, be used to blow up build)
0.12
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.06
¬ Remarkable(grenade, be used to blow up car)
Evidence: 0.16
¬ Typical(bomb, be used to blow up stuff)