grinding: be more boreing in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents method
Weight: 0.58
, operation
Weight: 0.58
, thing
Weight: 0.54
, activity
Weight: 0.51
, process
Weight: 0.50
Siblings rolling
Weight: 0.32
, groove
Weight: 0.32
, extraction
Weight: 0.32
, time machine
Weight: 0.32
, grinder
Weight: 0.31

Related properties

Property Similarity
be more boreing in games 1.00
be more boreing in other games 0.97
be games 0.95
is games fun 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Plausible(grinding, be more boreing in games)
Evidence: 0.31
¬ Salient(grinding, be more boreing in games)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.44
Plausible(grinding, be more boreing in games)
Evidence: 0.10
¬ Plausible(grinding, is games fun)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.23
Remarkable(grinding, be more boreing in games)
Evidence: 0.21
¬ Remarkable(grinding, be more boreing in other games)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.23
Remarkable(grinding, be more boreing in games)
Evidence: 0.10
¬ Remarkable(grinding, is games fun)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.31
Salient(grinding, be more boreing in games)
Evidence: 0.11
¬ Salient(grinding, is games fun)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.31
Salient(grinding, be more boreing in games)
Evidence: 0.30
¬ Salient(grinding, be more boreing in other games)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.67
Typical(grinding, be more boreing in games)
Evidence: 0.37
¬ Typical(grinding, is games fun)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.67
Typical(grinding, be more boreing in games)
Evidence: 0.69
¬ Typical(grinding, be more boreing in other games)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.44
Plausible(grinding, be more boreing in games)
Evidence: 0.43
¬ Plausible(grinding, be more boreing in other games)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.67
Typical(grinding, be more boreing in games)
Evidence: 0.78
¬ Typical(grinding, be games)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.23
Remarkable(grinding, be more boreing in games)
Evidence: 0.38
¬ Remarkable(grinding, be games)
0.52
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.95
Evidence: 0.44
Plausible(grinding, be more boreing in games)
Evidence: 0.64
¬ Plausible(grinding, be games)
0.47
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.95
Evidence: 0.31
Salient(grinding, be more boreing in games)
Evidence: 0.60
¬ Salient(grinding, be games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.31
Salient(grinding, be more boreing in games)
Evidence: 0.67
¬ Typical(grinding, be more boreing in games)
Evidence: 0.23
¬ Remarkable(grinding, be more boreing in games)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.44
Plausible(grinding, be more boreing in games)
Evidence: 0.67
¬ Typical(grinding, be more boreing in games)