grocery shop: requires be run out of thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be run out of thing 1.00
requires make sure you have enough money 0.80
requires take money with you 0.79
requires get some money 0.78
requires get in car 0.76
requires know your current need 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Plausible(grocery shop, requires be run out of thing)
Evidence: 0.08
¬ Salient(grocery shop, requires be run out of thing)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.68
Typical(grocery shop, requires be run out of thing)
Evidence: 0.09
¬ Typical(grocery shop, requires take money with you)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.68
Typical(grocery shop, requires be run out of thing)
Evidence: 0.22
¬ Typical(grocery shop, requires make sure you have enough money)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.08
Salient(grocery shop, requires be run out of thing)
Evidence: 0.03
¬ Salient(grocery shop, requires get in car)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.68
Typical(grocery shop, requires be run out of thing)
Evidence: 0.08
¬ Typical(grocery shop, requires know your current need)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.07
Remarkable(grocery shop, requires be run out of thing)
Evidence: 0.05
¬ Remarkable(grocery shop, requires get in car)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.68
Typical(grocery shop, requires be run out of thing)
Evidence: 0.26
¬ Typical(grocery shop, requires get some money)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.78
Plausible(grocery shop, requires be run out of thing)
Evidence: 0.87
¬ Plausible(grocery shop, requires make sure you have enough money)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.78
Plausible(grocery shop, requires be run out of thing)
Evidence: 0.76
¬ Plausible(grocery shop, requires get in car)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.78
Plausible(grocery shop, requires be run out of thing)
Evidence: 0.85
¬ Plausible(grocery shop, requires get some money)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.78
Plausible(grocery shop, requires be run out of thing)
Evidence: 0.96
¬ Plausible(grocery shop, requires take money with you)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.78
Plausible(grocery shop, requires be run out of thing)
Evidence: 0.97
¬ Plausible(grocery shop, requires know your current need)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.68
Typical(grocery shop, requires be run out of thing)
Evidence: 0.76
¬ Typical(grocery shop, requires get in car)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.08
Salient(grocery shop, requires be run out of thing)
Evidence: 0.63
¬ Salient(grocery shop, requires get some money)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.08
Salient(grocery shop, requires be run out of thing)
Evidence: 0.65
¬ Salient(grocery shop, requires make sure you have enough money)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.79
Evidence: 0.08
Salient(grocery shop, requires be run out of thing)
Evidence: 0.78
¬ Salient(grocery shop, requires take money with you)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.07
Remarkable(grocery shop, requires be run out of thing)
Evidence: 0.80
¬ Remarkable(grocery shop, requires get some money)
0.14
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.75
Evidence: 0.08
Salient(grocery shop, requires be run out of thing)
Evidence: 0.84
¬ Salient(grocery shop, requires know your current need)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.80
Evidence: 0.07
Remarkable(grocery shop, requires be run out of thing)
Evidence: 0.85
¬ Remarkable(grocery shop, requires make sure you have enough money)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.79
Evidence: 0.07
Remarkable(grocery shop, requires be run out of thing)
Evidence: 0.85
¬ Remarkable(grocery shop, requires take money with you)
0.13
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.75
Evidence: 0.07
Remarkable(grocery shop, requires be run out of thing)
Evidence: 0.85
¬ Remarkable(grocery shop, requires know your current need)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.08
Salient(grocery shop, requires be run out of thing)
Evidence: 0.68
¬ Typical(grocery shop, requires be run out of thing)
Evidence: 0.07
¬ Remarkable(grocery shop, requires be run out of thing)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.78
Plausible(grocery shop, requires be run out of thing)
Evidence: 0.68
¬ Typical(grocery shop, requires be run out of thing)