grocery shop: requires get in car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get in car 1.00
requires get some money 0.79
requires take money with you 0.79
requires be run out of thing 0.76
requires put money in your pocket 0.76
requires make sure you have enough money 0.75
requires go to store 0.75
requires find shop 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.03
¬ Salient(grocery shop, requires get in car)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.76
Typical(grocery shop, requires get in car)
Evidence: 0.09
¬ Typical(grocery shop, requires take money with you)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.76
Typical(grocery shop, requires get in car)
Evidence: 0.26
¬ Typical(grocery shop, requires get some money)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.76
Typical(grocery shop, requires get in car)
Evidence: 0.09
¬ Typical(grocery shop, requires go to store)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.76
Typical(grocery shop, requires get in car)
Evidence: 0.12
¬ Typical(grocery shop, requires find shop)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.76
Typical(grocery shop, requires get in car)
Evidence: 0.22
¬ Typical(grocery shop, requires make sure you have enough money)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.05
Remarkable(grocery shop, requires get in car)
Evidence: 0.07
¬ Remarkable(grocery shop, requires be run out of thing)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.03
Salient(grocery shop, requires get in car)
Evidence: 0.08
¬ Salient(grocery shop, requires be run out of thing)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.76
Typical(grocery shop, requires get in car)
Evidence: 0.36
¬ Typical(grocery shop, requires put money in your pocket)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.76
Typical(grocery shop, requires get in car)
Evidence: 0.68
¬ Typical(grocery shop, requires be run out of thing)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.85
¬ Plausible(grocery shop, requires get some money)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.78
¬ Plausible(grocery shop, requires be run out of thing)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.96
¬ Plausible(grocery shop, requires take money with you)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.86
¬ Plausible(grocery shop, requires put money in your pocket)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.87
¬ Plausible(grocery shop, requires make sure you have enough money)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.96
¬ Plausible(grocery shop, requires find shop)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.97
¬ Plausible(grocery shop, requires go to store)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.03
Salient(grocery shop, requires get in car)
Evidence: 0.27
¬ Salient(grocery shop, requires put money in your pocket)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.05
Remarkable(grocery shop, requires get in car)
Evidence: 0.37
¬ Remarkable(grocery shop, requires put money in your pocket)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.79
Evidence: 0.03
Salient(grocery shop, requires get in car)
Evidence: 0.63
¬ Salient(grocery shop, requires get some money)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.03
Salient(grocery shop, requires get in car)
Evidence: 0.65
¬ Salient(grocery shop, requires make sure you have enough money)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.75
Evidence: 0.05
Remarkable(grocery shop, requires get in car)
Evidence: 0.70
¬ Remarkable(grocery shop, requires find shop)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.79
Evidence: 0.03
Salient(grocery shop, requires get in car)
Evidence: 0.78
¬ Salient(grocery shop, requires take money with you)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.79
Evidence: 0.05
Remarkable(grocery shop, requires get in car)
Evidence: 0.80
¬ Remarkable(grocery shop, requires get some money)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.05
Remarkable(grocery shop, requires get in car)
Evidence: 0.83
¬ Remarkable(grocery shop, requires go to store)
0.13
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.75
Evidence: 0.03
Salient(grocery shop, requires get in car)
Evidence: 0.82
¬ Salient(grocery shop, requires find shop)
0.13
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.79
Evidence: 0.05
Remarkable(grocery shop, requires get in car)
Evidence: 0.85
¬ Remarkable(grocery shop, requires take money with you)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.75
Evidence: 0.03
Salient(grocery shop, requires get in car)
Evidence: 0.83
¬ Salient(grocery shop, requires go to store)
0.12
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.75
Evidence: 0.05
Remarkable(grocery shop, requires get in car)
Evidence: 0.85
¬ Remarkable(grocery shop, requires make sure you have enough money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Salient(grocery shop, requires get in car)
Evidence: 0.76
¬ Typical(grocery shop, requires get in car)
Evidence: 0.05
¬ Remarkable(grocery shop, requires get in car)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.76
Plausible(grocery shop, requires get in car)
Evidence: 0.76
¬ Typical(grocery shop, requires get in car)