guard: be in solitude attacking

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents security guard
Weight: 0.67
, person
Weight: 0.61
, position
Weight: 0.61
, servant
Weight: 0.59
Siblings rip
Weight: 0.51
, across
Weight: 0.42
, west berlin
Weight: 0.36
, cornerback
Weight: 0.33
, linebacker
Weight: 0.33

Related properties

Property Similarity
be in solitude attacking 1.00
be in solitude 0.92
be in whiterun attacking 0.81
be keep attacking 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.52
Plausible(guard, be in solitude attacking)
Evidence: 0.15
¬ Salient(guard, be in solitude attacking)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.52
Plausible(guard, be in solitude attacking)
Evidence: 0.17
¬ Plausible(guard, be in solitude)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.15
Salient(guard, be in solitude attacking)
Evidence: 0.19
¬ Salient(guard, be in solitude)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.52
Plausible(guard, be in solitude attacking)
Evidence: 0.11
¬ Plausible(guard, be keep attacking)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.15
Remarkable(guard, be in solitude attacking)
Evidence: 0.24
¬ Remarkable(guard, be in solitude)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.31
Typical(guard, be in solitude attacking)
Evidence: 0.33
¬ Typical(guard, be in solitude)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.15
Salient(guard, be in solitude attacking)
Evidence: 0.14
¬ Salient(guard, be keep attacking)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.15
Remarkable(guard, be in solitude attacking)
Evidence: 0.17
¬ Remarkable(guard, be keep attacking)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.52
Plausible(guard, be in solitude attacking)
Evidence: 0.41
¬ Plausible(guard, be in whiterun attacking)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.15
Remarkable(guard, be in solitude attacking)
Evidence: 0.26
¬ Remarkable(guard, be in whiterun attacking)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.31
Typical(guard, be in solitude attacking)
Evidence: 0.31
¬ Typical(guard, be keep attacking)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.15
Salient(guard, be in solitude attacking)
Evidence: 0.30
¬ Salient(guard, be in whiterun attacking)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.31
Typical(guard, be in solitude attacking)
Evidence: 0.60
¬ Typical(guard, be in whiterun attacking)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.15
Salient(guard, be in solitude attacking)
Evidence: 0.31
¬ Typical(guard, be in solitude attacking)
Evidence: 0.15
¬ Remarkable(guard, be in solitude attacking)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.52
Plausible(guard, be in solitude attacking)
Evidence: 0.31
¬ Typical(guard, be in solitude attacking)